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A jam submission

Three BelowView game page

It takes three to make it out | For UTD's Spring SGDA Game Jam | Theme: Rule of 3 | Duration: 1 week
Submitted by rozeface — 16 hours, 9 minutes before the deadline
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Three Below's itch.io page

Team Members
Hayden Roses (solo)

3rd Party Assets
Characters/Character animations:
http://gaurav.munjal.us/Universal-LPC-Spritesheet-Character-Generator/

Sounds: https://freesound.org/people/NeoSpica/sounds/425090/
https://freesound.org/people/soundmary/sounds/117621/
https://freesound.org/people/florianreichelt/sounds/448213/
https://freesound.org/people/jayfrosting/sounds/333404/

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Comments

Submitted(+1)

I as well liked the art and mood the game conveyed! Working off of what simsinnati said, adding areas that are paths on one maze but walls on another might make the player think harder before choosing where to go (for example, three different paths, only one of them all three mazes have). Regardless, great submission!

Developer (1 edit)

Ahh yes that's a great idea actually that I hadn't really considered, kind of tricking the player into choosing a specific path etc. Thanks for the feedback! Much appreciated.

(+1)

A truly amazing game with a  beautiful art style, interesting gameplay, and just overall an amazing feel for a week-long game jam!

One thing i could say is the 3 main characters moved really slow so that part of the game felt a tad bit tedious

Developer

Thankyou so much! Really does mean a lot for my first game jam. 

And hmm I had thought that might be an issue so I appreciate you pointing it out!

Submitted

I really liked the art style of your game! And I like the idea of controlling multiple mazes at once, but I think you could have done more with that idea. The mazes were almost identical for the most part, you could really try to make them different from each other to elevate the idea

Developer

Thanks! Appreciate the feedback, I definitely wanted to expand more and have actually unique mini games per room that pertained to the number 3 but unfortunately I worked all weekend and had to simplify the idea to make it within the time frame :(