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A jam submission

Pixel DungeonView game page

A 2D roguelike featuring a traveler seeking their way to the surface.
Submitted by Whalics (@WhalicsYT) — 14 hours, 41 minutes before the deadline
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Pixel Dungeon's itch.io page

Team Members
Ian Percy

3rd Party Assets
EZ Camera Shake by Anderson Addo
PixelMix font by Andrew Tyler

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Comments

(+1)

This game was amazing! The gameplay, menu's and cutscenes felt very smooth and well done and the art style looks amazing! Judging from the asset list all those were custom so just amazing work. 10/10 would replay again

Developer(+1)

Thanks so much! Hopefully more content to be added eventually >:) 

(+1)

I cant wait to see more! heck, maybe ill have you on my team next game jam. either way, it'll be fun!

Submitted(+1)

Really love the vibe that the game puts off, kept reminding me of Undertale. I was also very impressed with the art, i.e. the hand-drawn chimney animation which really adds to the game feel. One thing I might consider is a range for the primary attack to enforce the player putting themselves in a bit more of risky positions as opposed to playing long range all of the time. Nonetheless, great submission!

Developer

I got some feedback from someone else as well that some of the bullet types should have the range changed to try and force the player to get closer- I completely agree and I feel like the green guys are kind of useless cause of the range haha. Thanks so much for the feedback!

(+1)

Great game! Super polished and great enemy variety considering the time restriction

Developer

Thanks so much! More to come!

Submitted(+2)

The game design and art style are top notch. For a game made by a single dev, this might be the most impressive game of the whole jam. Excellent work!

Developer

Thank you so much!

Submitted (2 edits) (+1)

Dang, this is a really solid game! I feel like you could expand this to a full game if you wanted to.

Some feedback:

- the rapid fire power up is so good, I never wanted to drop it to experiment with other stuff. The default shooting is so slow I feel like the rapid fire should be the default.

- The green enemies just feel like bullet sponges, some more varied enemies would be great. But I understand the time constraints of a jam

- Overall, the art style is really good!

Developer (1 edit)

Thank you!! Great feedback that I'll look into!