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Noah Sims

42
Posts
2
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2
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A member registered Mar 18, 2020 · View creator page →

Creator of

Recent community posts

This was really cool! I like the art style, and the game mechanic here was really satisfying!

Simple but fun puzzle mechanic. I enjoyed it!

My forearm is burning from mashing the buttons to build the perfect burger for god. 10/10 would recommend 

Simple game with a lot of polish. Nice Job!

A quick little experience with some nice visuals. Enjoyed it

Really nice visuals here!

The pizza scrapes, and the game slaps. This was crazy good, I can't believe y'all made this for a jam! Amazing job!

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Pretty cool level design!

Fun concept!

Really neat idea! I enjoyed the art, and the mechanics are creative. Nice job!

cool game, good job

Nice job! Great to see another bullet-hell in here, haha

Really cool art in this one, and a nice concept! Nice job!

Enjoyed the game! Funny to see a game with a similar take on the prompt as us, haha

I couldn't get past the first puzzle :(

The red cube can't be picked up, and it seems like that's necessary to open the door

Nice and simple game. I enjoyed the art, the little creatures are cute! Nice one

Nice visuals, and a really interesting mechanic. Enjoyed the challenge!

Really cool vibe, I like what you were going for! The game crashed just a couple minutes in though, unfortunately.

Very unique mechanic, I enjoyed it!

Really enjoyed the movement mechanics in this!

Haha, very silly but frustrating game. I wish could get past the car XD

Very creative idea! Love the pitch of the game! Unfortunately I couldn't play it for  very long before the framerate drops to nothing and the game becomes unplayable :(

I enjoyed your game, but for real how do I startup a webserver?

Game dev really be like that

Really funny idea! Enjoyed it!

Hey, enjoyed your game, funny to see someone else with a similar take on the prompt, haha.  This is a neat implementation of this mechanic!

I'm glad Henry got to play with his trains :)

Very funny and cute!

Simple card game that's easy to learn and fun to experiment with the synergies. Nice job!

Really creative concept! Found it a little hard to control the placement of the blocks though

Very cute art style! I enjoyed the use of game mechanics in your puzzles! Having to redo an entire level after dying felt a little unforgiving though

Really enjoyed the art in this game! Great style!

This is a cleaver and unique mechanic for a puzzle game!

This is a cleaver and unique mechanic for a puzzle game!

Simple and fun, it reminds me of classic flash games like plague 2, haha. Nice job!

I realized I should maybe give some actual feedback, so here we are:

The art style is really well done, and the sound design is truly outstanding! The game mechanics are a little simple, I would say I would hope for something a little more to match the quality of the art. However, I'm also really impressed that y'all were able to elevate rock, paper, scissors through your art to make something my team and I very much enjoyed playing.

Also it's nice to see that the rat graduated rat highschool to become overlord of the colosseum, he's really moving up in the world

I really liked the art style of your game! And I like the idea of controlling multiple mazes at once, but I think you could have done more with that idea. The mazes were almost identical for the most part, you could really try to make them different from each other to elevate the idea

I like the idea you were going for, and I appreciate all of the hand drawn art. The controls were a little hard to get used to though. And the jump is bugged so that sometimes it activates all of your abilities at once

This game sure has a lot of charm to it, the graphic style is really nice! The game mechanics could use some work though, jumping especially is pretty rough.

The basic game mechanics are pretty fun! Especially with that leaderboard egging you on.

Here's some constructive criticism from the guy with the high score on hell:

- It's not very clear what the range on the melee weapons is. It makes them somewhat hard to use. And because the blue weapon is the only ranged weapon, I basically only use that one, regardless of enemy weaknesses.

- Enemies can spawn right next to the player, making you take damage that feels unfair. Consider adding a check to make sure enemies don't spawn within a certain distance, or perhaps just not in the same room

- It can get annoying running around hunting for the one enemy left who's just stuck in a doorway somewhere. Some kind of hud element, like an arrow pointing to the enemies left, might be a good idea

- "play again" should launch you back into the game, not back out to the menu


All that being said, I had a good time! I think with some refinement, and maybe expand on some of the elements, this could really go somewhere!