This was really cool! I like the art style, and the game mechanic here was really satisfying!
Noah Sims
Creator of
Recent community posts
I realized I should maybe give some actual feedback, so here we are:
The art style is really well done, and the sound design is truly outstanding! The game mechanics are a little simple, I would say I would hope for something a little more to match the quality of the art. However, I'm also really impressed that y'all were able to elevate rock, paper, scissors through your art to make something my team and I very much enjoyed playing.
Also it's nice to see that the rat graduated rat highschool to become overlord of the colosseum, he's really moving up in the world
The basic game mechanics are pretty fun! Especially with that leaderboard egging you on.
Here's some constructive criticism from the guy with the high score on hell:
- It's not very clear what the range on the melee weapons is. It makes them somewhat hard to use. And because the blue weapon is the only ranged weapon, I basically only use that one, regardless of enemy weaknesses.
- Enemies can spawn right next to the player, making you take damage that feels unfair. Consider adding a check to make sure enemies don't spawn within a certain distance, or perhaps just not in the same room
- It can get annoying running around hunting for the one enemy left who's just stuck in a doorway somewhere. Some kind of hud element, like an arrow pointing to the enemies left, might be a good idea
- "play again" should launch you back into the game, not back out to the menu
All that being said, I had a good time! I think with some refinement, and maybe expand on some of the elements, this could really go somewhere!