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Team Building's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Most Innovative | #2 | 4.286 | 4.286 |
Excellent Game Design | #2 | 3.714 | 3.714 |
Best Use of Theme | #4 | 3.857 | 3.857 |
Best Overall | #5 | 3.143 | 3.143 |
Audience Favorite | #5 | 3.143 | 3.143 |
Excellent Writing | #7 | 3.000 | 3.000 |
Excellent Sound | #7 | 2.000 | 2.000 |
Excellent Art | #7 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game integrated the theme really well! I like the idea behind it being an auto-battler. I would have loved to have the slightest bit of player interactivity after initiating a dungeon run, though. Something as simple as being able to click on an enemy to damage them once every ten seconds or so would have been nice; something more complex like being able to drop a bomb that knocks all enemies back would have been even nicer. That would have been difficult to tie into the theme, though, and I suppose it goes against the spirit of an auto-battler, so I understand why it wasn't done.
The little effects and lighting makes the game really charming, I like how even the HP bars are 3D boxes.
I think what was most memorable for me were the personality put into the character descriptions; they were clever and definitely reminded me of old usernames I'd see in multiplayer games. Really nice!!
Neat game where you assemble a team of characters and have them fight against a swarm of monsters. Really innovative use of the theme (5-stars on that front, at least from me). I'd love to see a finished product with all the features they said they wanted to include (if they end up doing that, which I hope they do).