Awesome detail on the characters/enemies. I think adding a duck move would definitely give a bit more variety, since it feels like I did a lot of standing still and smashing my spacebar.
Awesome detail on the characters/enemies. I think adding a duck move would definitely give a bit more variety, since it feels like I did a lot of standing still and smashing my spacebar.
Good job completing the game. A duck move would help - as is you can't really avoid shots well, so the combat just becomes a war of attrition to see who hurts the other faster.
Loved the enemies. Not sure what caused it but seemed like character model was aliasing or had a very noisy texture, almost distractingly so. The dark coloring of the taller rock platforms make them look like they should be background assets.
Comments
Awesome detail on the characters/enemies. I think adding a duck move would definitely give a bit more variety, since it feels like I did a lot of standing still and smashing my spacebar.
Awesome detail on the characters/enemies. I think adding a duck move would definitely give a bit more variety, since it feels like I did a lot of standing still and smashing my spacebar.
The foundation is complete, so I'm looking forward to the continuation.
Good game.
:)
Good job completing the game.
A duck move would help - as is you can't really avoid shots well, so the combat just becomes a war of attrition to see who hurts the other faster.
Loved the enemies. Not sure what caused it but seemed like character model was aliasing or had a very noisy texture, almost distractingly so. The dark coloring of the taller rock platforms make them look like they should be background assets.
Loved the game graphics and visuals of this game is quite nice, hope you will expand more of it.
Would be greatful if you could rate my game as well :3
Inspired by Obliterator and the many robots from a free 2d assets pack.
The asset list is included in the zip file for the game.