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A jam submission

The Curse of Blackjaw CoveView project page

A Costal Cave Dungeon for Shadowdark RPG
Submitted by jon-z-skiks — 5 days, 9 hours before the deadline
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The Curse of Blackjaw Cove's itch.io page

Results

CriteriaRankScore*Raw Score
Game Master Usability#493.3703.500

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is an ambitious dungeon and one I’m really excited to run! I love how you thought through what this needs and wants

(+1)

Really clever dungeon with the inclusion of the tide mechanics. Will definitely put this to use in my upcoming games.

(+1)

What level is this designed for?

Developer(+1)

I omitted a recommended level because I do not feel familiar enough with Shadowdark to really gauge difficulty, and I focused a bit more on making something interesting. After reading through some other entries and familiarizing myself with the system, I would probably consider this good and fair for a party of level 3 characters. Lower levels should still be playable, albeit, with a kind of brutal difficulty.

Submitted(+1)

The water level mechanic is brilliant! I love this sort of enviornmental hazard that can make combat and exploration more challenging.

Developer

Happy to hear that you like it. Giving exploration a dynamic, shifting element was something I've wanted to play with for some time, and tides seemed like a good way to do it.

Submitted(+1)

The water level mechanic is brilliant! I love this sort of enviornmental hazard that can make combat and exploration more challenging.

Submitted(+2)

Tide mechanics and zombie sharks?  Sign me up!

Developer

Happy to hear that it's your jam. :)

Submitted(+1)

Dude this looks so good and is such an original idea!

Developer(+1)

Thank you very much!

Submitted(+1)

I should mention that I really loved how it feels like Blackjaw can sneak up and take a bite out of you at any given time. 

Developer(+1)

IF the water level is deep enough. I really wanted to highlight deep water being something that should be avoided, and a random shark attack seemed like an obvious way to push that.

Submitted(+1)

Yes, you are brilliant for this!

I'm running a hexcrawl-sandbox, where the world is in a zombie apocalypse. I have a pirate port town on the western coast of the map where this could make an excellent side quest. I'm using the LFG system so there will be a little bit of tweaking required, but it will be well worth it for them to find this naturally.