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A jam submission

Isle of the Bleeding GhostView project page

1st-level Swashbuckling Adventure for ShadowDark RPG
Submitted by JDT_DM — 22 hours, 23 minutes before the deadline
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Isle of the Bleeding Ghost's itch.io page

Results

CriteriaRankScore*Raw Score
Game Master Usability#63.8273.875

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

This looks inspired by The Goonies.

(4 edits)

I'm a big fan of pirate-themed adventures and this one is solid!

The map looks fantastic. It could be a little easier to read if the walls were drawn with slightly thicker lines to help them stand out. With the mention of the natural chimney, I find myself wondering what the island above the grotto is like. It would be nice to have even a couple bullets for direction on that, plus some indication of the terrain going up from the beach or ocean entrances. Otherwise, there's no direct way for a GM to make use of that alternate chimney entrance.

There's lots of things for players to interact with here and it's all described clearly so a GM could run it with minimal prep. The traps, castaways, organ encounter, and statue are great. I do wish that the encounter with Captain Marrow was presented with a roleplay / non-combat option, however. My favourite ghost encounters usually involve some kind of mystery or unfinished business that the players can engage with. A lot of the fun of ghosts comes from letting the players have something to solve (such as an unexpected love story, seeking justice for a secret crime, returning something that was stolen, etc.), instead of just a combat slog. I also wonder if it would be fun to add a brief ghost haunting to the encounter table (even as an alternative light extinguisher to the tidal waves) to make things more cohesive.

Submitted

I loved the mapping!

Submitted

Yes! Pirates! Straightforward writing and the layout is easy for GMs to read through. Awesome hand-drawn map and traps. I love the traps! This is a great 1st-level adventure for anyone looking to kick off a swashbuckling adventure.

I really liked this adventure a lot. I will be running it in part of my ongoing space/seafaring campaign. My favorite piece had to be the oil trap. I think that is a genius trap idea and gives the players so much leeway to strategize. Great stuff all around!

Developer

Thanks! Let me know how it goes!

I think the overall adventure pack is very well presented. I like the layout consistency and the inclusion of the map. I would love to see a suggested flow/designers notes to help guide a new DM through the adventure. An experienced DM won't have any issues slipping right into it.

Developer

Thanks for the feedback! I'm glad you enjoyed it.