is this compilation available yet?
Mage vs. Monster
Creator of
Recent community posts
This is a fantastic adventure and micro-setting! Here are a few key points of feedback I found.
1. The Voidweaver Class and the Shadow Blade. It sounds like you perpetually add damage capability to your weapon. I think you may want to clarify this.
2. I always want to see the overall map somewhere. I understand that space is limited for the Jam, but getting an overview of the location would be nice.
Overall, it would take a little extra time to prepare this adventure for the table, but there is a ton of valuable and excellent content here that would be fun to run!
Wow! Like the other commenters, I agree this is a solid adventure that hits all the marks. It has excellent art, an easy-to-read layout, and is easily usable at the table with minimal prep. I have not taken the time to read in detail, but I can tell this would be a fun experience and an adventure that follows the style of Shadowdark Adventures.
I did notice one thing in what I read. In Area 2, Ritual Chamber, you mention a Cave Crawler, but I think you meant a Cave Creeper.
Very cool stuff!
Yes! A murder mystery on a ship! A classic idea that is typically not attempted in RPG adventures. This adventure has a ton of potential for fun at the table. There are multiple roll tables, interesting NPCs, and a large ship to traverse that creates an excellent whodunit scenario. Want to run a Hercule_Poirot / Agatha Christie style adventure? This is it!
I love the game. It’s well thought out and offers an interesting angle on old school play being able to play as a mouse at a tiny scale and build war camps and take on hirelings, this game has many bases covered.
My one gripe so far are the examples of play. If you plan on running the included adventure, don’t let the players read the gameplay examples. It includes solutions to the trap and reveals too much. It’s like writing a math test with the answers on the first page and the test questions on the second. Kinda defeats the purpose.
Overall, awesome game and a small gripe! I picked up the reprint boxed set at my local game store and love the details, tokens, and pad of character sheets.
Great writing! I'd love to see more art and layout work. I know these things take time and sometimes money but it really helps GMs find information quickly. As for the mapping stuff, Dungeon Scrawl is great. I do know that if you want to sell your maps as part of an Adventure, you have to pay for a license.