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Literally Two Worlds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sights and Sounds | #1 | 4.041 | 4.667 |
Gameplay | #3 | 4.041 | 4.667 |
Overall | #3 | 3.753 | 4.333 |
Theme | #4 | 3.175 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game feels like a legit indie game! The sounds, the mechanics and the flow of the game is really good. The use of gravity is very unique too. I really enjoyed it.
There was a time that I spawned somewhat close to a planet though. I think if you're fast enough, you'll be able to escape but sadly I wasn't. I don't think of it as an issue though, more of a test of your capability.
Thumbs up!
Thanks for the feedback! That was the idea for the spawning of the ship and the planets, there should be instances where you spawn close to a planet in which case you head the opposite direction right away - but not too close that you just collide and explode right at the 1st frame.
Love the concept for the theme. Game sound was amazing. Have to agree with some spawning issue though where the user is spawned very near a planet in some cases.
Also, I am still experiencing the reset bug as there is no way to reset when you experience game over.
Thanks for the feedback! Check the updated version, there should be no more spawning issues. I've also updated the reset code to actually not use the reset API and just manually initialize stuff myself.
This one was fun. A, supposedly, wide open space, where crossing a boundary just warps/wraps you to the other side but also a, virtually, claustrophobic arena with two expanding sumo wrestlers.
The background (both graphic and sound) were done amazingly. It was unsettling to see the "stars" moving around a bit too much (or at all) while the BGM does evoke an alien / otherworldly feeling.
It was fun to see the planets bounce off each other until they grew too much they glitched (?) into each other and were stuck together.
The level generation could use some tweaks, though. I've started some levels where the spaceship was practically on the surface of the planet, in which case the level predictably ends rather quickly.
Hope to see you in future game jams ^_^
Thanks for the feedback! I'm working on the "clumping planets" bug, the incidence should be much lower now although a side effect is some sudden jump of a planet's position in attempt to avert said scenario. I've also limited the maximum size so there's still some considerable game space left (they do remain speeding up, however)