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Dragon Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals and Sound - Did the games art and sound fit well? | #8 | 2.600 | 2.600 |
Design - How well was the theme and limitation implemented? | #8 | 3.000 | 3.000 |
Overall | #8 | 2.400 | 2.400 |
Fun - Was the game fun to play? This is all that really matters, right? | #10 | 1.600 | 1.600 |
Overall | #10 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the limitation and how did you use the (optional) theme?
In this shoot-em-up, you control a dragon; you have 3 types of power-up: lightning, fire and wind. You can also combine different types of power up for different shots, that is, lightining + lightining. lightining + fire and so on.
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Comments
It's cool that you did a Sega Master System game and I like the idea of being able to combine your three upgrades it's a cool way to expand the possibilities while technically working within the three upgrades limitation.
That being said I'm not sure if it's just still in early phases or if it's just not working properly for me cause I cant kill the enemies but cool project nonetheless.
Thanks for the review, and, in fact, I wasn't able to implement the collision checking against the bullets in time.
It's really cool how you pretty much made a Sega Master System game, very fun as well! Thank you for creating!