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Indigo Veins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
GAME THEME (Gameplay or Art) | #3 | 3.667 | 3.667 |
UX/UI (User Experience and UI) | #3 | 2.333 | 2.333 |
INNOVATION | #3 | 3.333 | 3.333 |
FUN FACTOR | #3 | 2.667 | 2.667 |
AESTHETICS | #3 | 4.000 | 4.000 |
TECHNICAL IMPLEMENTATION | #3 | 3.333 | 3.333 |
GAME CONCEPT AND ORIGINALITY | #3 | 3.667 | 3.667 |
Overall | #3 | 3.286 | 3.286 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In this section, I am once again asking for your critiqing support:
I wanted the camera to follow the player with no rotation so I could create a larger map. But it didn't work so it wasn't added to the game. I've also wanted to add settlements and more interactable elements in the world, but I decided to shorten the scope because it's my first time using the Godot engine.
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Comments
The story was very cool. I think the tone was good and even liked the short time limit, it contributed well to the desperation that I think you were trying to communicate. The only issue I had was that I wasn't able to find out what I was supposed to do. Idk if it was a bug, or just not exploring enough but I just ended up dying over and over with no real idea of what I needed to do to get to the end.
This was a super cool concept, its very unique, the atmosphere is great, and the story you made was very interesting. It did take me a while to figure out how to enter the various locations, but overall its a very unique game. Great job for a fist time using Godot
I really like the atmosphere you've created for this game, and I appreciate your attempt working with a new game engine. However, I found myself very confused on what I needed to do, and the time limit was way too short for me to do anything . Overall, a fine first attempt that can only get better from here.