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A jam submission

WreckageView game page

Submitted by inversicraft — 8 hours, 25 minutes before the deadline
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Wreckage's itch.io page

Results

CriteriaRankScore*Raw Score
GAME THEME (Gameplay or Art)#14.3334.333
GAME CONCEPT AND ORIGINALITY#14.6674.667
INNOVATION#14.3334.333
UX/UI (User Experience and UI)#14.6674.667
AESTHETICS#24.3334.333
TECHNICAL IMPLEMENTATION#24.3334.333
FUN FACTOR#23.6673.667
Overall#24.3334.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In this section, I am once again asking for your critiqing support:
My game ended up being a bit different than I originally thought it would be, mainly considering I started off trying to go light on code and focusing more on art and then ended with not much art and a somewhat unfinished background image. I think the abilities I added in are fairly polished, if basic, but it makes for some more interesting opportunities to make levels. On the other side of the coin, I didn't know what exactly to do with the level design, so it ended up not working as well as I wanted.

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Comments

Submitted (1 edit)

I like the concept, and it leaves a lot of room for expansion, and exploration. 


My suggestions would be

  • Make smaller levels and use those levels to explore the abilities one at a time. Not only will this allow players to become more masterful with each ability, it will allow you to design puzzles which rely on the player knowing exactly how these things work.
  • Make the effects more dramatic. I understand the way the breeze is intended to be used, but it feels underwhelming. Instead consider a golf club like effect where you can control the force that you apply. It again allows players to experiment with the ability in a more robust way.

I really think you should put another week of work into this if you have time and see where it goes, there's real potential here.

Submitted

I really liked this game, it has a lot of potential. I love the concept, I really like the art style, and it fits the theme perfectly. The only thing I would suggest is adding arrows to the wind items so that it's more clear what direction they're supposed to push you in like the bombs do. Overall, fantastic work, and I can see this game going very far.