I like the concept, and it leaves a lot of room for expansion, and exploration.
My suggestions would be
- Make smaller levels and use those levels to explore the abilities one at a time. Not only will this allow players to become more masterful with each ability, it will allow you to design puzzles which rely on the player knowing exactly how these things work.
- Make the effects more dramatic. I understand the way the breeze is intended to be used, but it feels underwhelming. Instead consider a golf club like effect where you can control the force that you apply. It again allows players to experiment with the ability in a more robust way.
I really think you should put another week of work into this if you have time and see where it goes, there's real potential here.