I really like the art and concept, it´s overall a fun game. The new customers sometimes appeared inside each other. I also think sometimes the kicking out customer mechanic wasn´t quick enough, so I sometimes spamed it and also kicked out the next one... that´s prabably on me though, for not having any patience.
Not having the files in a folder, in the zip was kinda annoying.
Beautiful art work and a great mood all round, a nice combination of music, art and gameplay. Very polished. It's also fun to play, juggling so many different things at once almost like a simplistic, twitchy Papers, Please! I especially enjoyed kicking out customers without masks. :) My biggest request would be for the difficulty to either ramp up much more obviously or for there to be some kind of end-game state. It took me a while to realise there wasn't, otherwise I might still be playing now!
I definitely wished I had more time to add the kind of difficulty you mentioned, I focused too much on other stuff instead of working on the main game loop.
Comments
I really like the art and concept, it´s overall a fun game. The new customers sometimes appeared inside each other. I also think sometimes the kicking out customer mechanic wasn´t quick enough, so I sometimes spamed it and also kicked out the next one... that´s prabably on me though, for not having any patience.
Not having the files in a folder, in the zip was kinda annoying.
I’m glad you enjoyed it!
Thank you for your feedback, I can definitely see that this game needed more testing. And what do you mean by having no files in the folder?
It's a real nitpick, but when unzipping it without creating a new folder, all the files are just everywhere...
Ohh I see, no worries! next time I’ll make a folder :)
Beautiful art work and a great mood all round, a nice combination of music, art and gameplay. Very polished. It's also fun to play, juggling so many different things at once almost like a simplistic, twitchy Papers, Please! I especially enjoyed kicking out customers without masks. :) My biggest request would be for the difficulty to either ramp up much more obviously or for there to be some kind of end-game state. It took me a while to realise there wasn't, otherwise I might still be playing now!
I’m glad you enjoyed it!
I definitely wished I had more time to add the kind of difficulty you mentioned, I focused too much on other stuff instead of working on the main game loop.