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Bruh-no

29
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10
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3
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A member registered Aug 02, 2019 · View creator page →

Creator of

Recent community posts

Thanks, the basic idea was to wall jump from the bird...

Yeh, the bird is pretty weak, but you can try to wall jump from the bird... I guess its more like a"Bird jump" then...

thanks!

Upgrading the sword increases the size and upgrading the damage, the damage multiplier…

Neat game. But I couldn't play for too long because I got motion sick. Maybe using "Cinemachine"  and not having a pattern in the background could fix that...

Simple but fun! I really liked it!

Thanks a lot. Yeah... the collisions with the pasts selfs turned out to be really tricky... It's works better when you stand still with your past self, to "mount" them.  

It's a real nitpick, but when unzipping it without creating a new folder, all the files are just everywhere...

I really like the models and absolutely love  the dancing in the intro.  The spaceship felt way too big, or the astronauts felt too slow, it took me forever to get around.  Overal a neat game...

I really like the art and concept, it´s overall a fun game. The new customers sometimes appeared inside each other. I also think sometimes the kicking out customer mechanic wasn´t quick enough, so I sometimes spamed it and also kicked out the next one... that´s prabably on me though, for not having any patience.

Not having the files in a folder, in the zip was kinda annoying.

 

I liked the art style and loved the physics. I think some music and goofy sfx  would have added a lot (if there are I couldn´t hear them). Also I think a map of the supermarket would have been nice, so you don´t have to learn the layout.

+1 for realistic shoppers

I really liked the dramatic lighting. Maybe adding the option to show everything you can interact with, like in point and click adventures, would make it a little less trial and error...

Thanks a lot for the feedback. I really like the pickup idea...

Like really like the art and the atmosphere. I softlocked myself a couple of times and since I couldn't find a load from the last checkpoint or anything, I had to reload the page and play from the start, which was really annoying.

I really liked the idea... but it was sooooooo slow. I might not be the best person to judge this, since I have like no patience at all. 

I really loved the art and the game in general is great... it took me a while to understand the bridge mechanic, but that probably just because I´m stupid ¯\_(ツ)_/¯

I liked the game, sometimes it was a little hard to see which side was forward...

Way to slow for  my taste... if there is a way to drop the blocks, I couldn´t figure it out..  also a little more polish wouldn´t hurt., othere then that good job

Yay another power plug game., I was so close to name mine plug-in as well... loved the idea with the two cameras. I was really struggling in the beginning since there was no tutorial ingame... and I didn´t know about the game page...

It was really fun... loved the fact that you used your voice to explain everything...

I liked the game, but the camera was a little frustrating sometimes.

Felt a little bare bones, with no music, sounds and menu... but other then that I really liked it...

Love the concept, it was fun, but the puzzles were a way too easy for my taste. 

And damn ue4 can make some pretty reflections...

A really creative concept. The tutorial wall of text was a little a pain in the ass, but other then that I really liked it.

I really loved this game, it really made me feel like a call connector, the perfect power fantasy... the music, the art style, the sound effects... everything matched perfectly.  Sometimes it felt a little unfair when the cables were obscuring a name.  

I really like the concept, but at one point it was kinda hard to see what was going on, because everything was so bright. 

I loved the the atmosphere, I feel like some cave sounds would have added even more to the atmosphere without a lot of effort. 

Heres mine: https://itch.io/jam/gmtk-2019/rate/461658 

Thx for the feedback, I agree, maybe giving the player the option to also move diagonally would be an option... but maybe the timing would be a little too difficult then. 

Thx for the feedback.

 ye, I should have spent more time checking that the wheel actually aligns with the degrees given in the code...