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Project: Sun's Descent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio & Music | #2 | 3.600 | 3.600 |
Overall | #6 | 3.240 | 3.240 |
Graphics & Artwork | #6 | 3.800 | 3.800 |
Innovation & Originality | #7 | 3.000 | 3.000 |
Fun & Engagement | #12 | 2.600 | 2.600 |
Theme & Limitation | #18 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Explanation
Overall, it's a short game that is easy to figure out & play. I think it suits the game jam's theme: simplicity
Light & Shadow: the 'Light' part is the sunray from the Satellite Lazer, and the 'Shadow' part is the shadow creature
Shadows are dangerous: I'm interpreting it as a dark force that can conjure creatures
The other themes that might suit the optional themes are: time & destruction
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Comments
The game is really small and there is no ambient music in it, which is frustrating :( However, the sound design is soft and pleasant, which I really liked.
Creative idea and interesting execution. creative success!
It's pretty, but I don't like how I had 30 enemies on screen, stacked, and could see one or two health bars, nice concept though and It was fun 2 minutes
I really enjoyed this. Very simple to understand and control. I did not find myself using the target selection feature. The art and sound were fantastic and absolutely hit the nostalgia mark.
Thanks for trying out my game :D