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Gerald Burke

142
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A member registered Oct 20, 2016 · View creator page →

Creator of

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Thank you!

Absolutely love the art style. Great message as well. Reminds me of that Rohrer game from back in the day where you would run right through the character's life. Can't for the life of me remember what it was called.



I got to level 21. I decided to look at source to see where the ending was. That's when I saw the note in the readme to not jump. Of course, that's the first thing I did. I'm pretty sure I threw myself off the map, but it's hard to tell in the dark. The cooldown on the light orbs felt just a hair too long. About halfway through I realized the maze and sky were different enough that I could navigate the maze without the light. Very clever and I love to see good procgen for mazes. Great submission!

Really well done stealth game. Boss fight was definitely rough. Incredibly solid entry!

This is an absolutely excellent first attempt. The game was a lot of fun and challenging without feeling unfair. That last level in particular was a doozy. I figured out what I had to do very quickly, but it took practice to be able to pull it off. Those are signs of good design. If you saw my first attempt at game development, you would feel a lot better about this. This was great and I really hope you keep going!

You hit the theme well here. I also appreciate the difficulty. The mazes require repetition, focus, and speed to clear. This is a really solid submission, cheers!

I absolutely loved this. The worldbuilding was subtle, the flavor text was visceral and impactful. The sound effects and lighting played so well into the atmosphere. I was convinced at every turn that I would run into the big bad. Dark, gritty, and fits the theme perfectly. I would love to see a more fleshed out version of this. Great job!

The story itself is clever and funny. Not being able to finish is just a thing that happens. Good on you for putting it up, though, and following through. I hope to see more from you!

I survived 5 days! Deceptively difficult. Clever concept. I tried to get ahead of the shadows, but just kinda struggled to survive. Great entry!

I had a little trouble with the shaking UI elements. Didn't manage to get past four floors. I like the randomization, absolutely great for replay value. Great work!

So glad you finished this. Disorienting, claustrophobic, terrifying. This was fantastic. I'm honestly going to put some more time into getting to the bottom of this one after I've rated the other games. The controls are difficult, but smart, and they work well with the game. I very much felt like I was fumbling in the dark. Best game I've played so far and will be hard to beat.

It doesn't look like you had the time to get finished, which was disappointing, because this was a good idea. I like what you were able to get done though. It might be worth it to go back and flesh this out and get the win condition working.

I really enjoyed this. Very simple to understand and control. I did not find myself using the target selection feature. The art and sound were fantastic and absolutely hit the nostalgia mark.

It looks good. Would have liked to see it a bit more fleshed out. Great submission!

It's been happening to a lot of jams. It's a mix of low effort devs that spam their games in every jam they can find for clicks and bots. It looks like mods just cleaned house, but it wouldn't surprise me if they didn't have to do it again before the end. 

Thank you! I did it in Beepbox.

CC0, public domain

Howdy!

It's actually the ending!

Nah, that's you.

Thanks for the tip!

I haven't done a desktop build, but I wouldn't discount it.

So glad you enjoyed them!

This is a fantastic concept and very well executed! The art and sound is on point. Awesome!

A fantastic concept! I accidentally left it running when I left the house earlier and I accidentally stockpiled enough resources to build a planet! I really think this one is worth revisiting and expanding after the jam.

Very juicy. I didn't see the enemies list at the bottom of the screen at first, so was super surprised when the asteroids turned into ships! If I could add anything it would be powerups and more common drops. But it's great for what it is.

Thank you for playing!

Excellent question! Given the sensitive nature of the subject, I opted to avoid that kind of stuff. There are a handful of de-rezzed images of civil unrest, but otherwise we're good. I also avoided overtly sexually suggestive imagery. In spite of the name, the game is absolutely 'safe for work'.

Thank you so much for playing!

Thank you for playing!

Try clicking inside the game window

The number of posts you flag doesn't matter, but that isn't super clear. There's a lot of room for improvement. Thank you for playing!

That's the end. Thank you for playing!

That's awesome! I'll be following the project. I love idle games like A Dark Room and I don't think you're super far off achieving what they were able to achieve. I looked at your roadmap, so I know there's a lot to be excited for.

I think you're on track to get something pretty neat going. I made a list of notes while playing, and I'll go ahead and share them below.

Upgrade tree wasn't super obvious

Most of the resources don't feel super useful in the greater context

Encouraging bots is not great and the related objectives feel tedious

Some of the objectives seemed impossible based on the map specs

Some of the location perks aren't immediately obvious by the tile. Maybe a tooltip could help.

Building box didn't fit neatly within screen, selecting a building space close to the edge made it impossible to close window

I didn't really get a lot of strategy and after a couple hours of letting it run in the background while I worked, I switched it off.

To begin, I enjoyed the PS1 aesthetic. I also thought it was interesting to implement a JRPG style turn based combat system. As a matter of fact, from art to sound it very much had a JRPG feel to it. In that way, it reminds me of Shin Megami Tensei.

The inventory system confused me a little. I tried to use a health item I picked up after a fight and it was discarded. It was only after that I saw the sign that said selecting an item discards it. Felt a bit counterintuitive to me.

With the combat, I appreciate what you were going for with the "Last Resort" combat option, but the problem comes when you pick up a bunch of shields and then you have to sit and block attack after attack until the option opens up. This can take a while if you have a lot of shields.

I think there could be a way to beat it, but I wasn't able to myself. I think the weapon durability and the lack of a melee option really got in the way.

Altogether, very good entry, though.

There was definitely more room for variety in combat. Something I'll keep in mind if I ever make a proper dungeon crawler.

Thank you! Getting that right was important to the concept. I don't think I could have sold it without it.

That is correct

It's not funny. There are people that have to live with thoughts like this. In real life, there isn't an option for positive self talk. What it did do, making you feel sad and unable to help, was the intention.