Could you tell more about where you got stuck and how it happened?
mirinfano
Creator of
Recent community posts
Thank you for the feedback.
The player's animations were finished in the last 10 minutes of the jam, although the lack of an animation for possessing an enemy is a bug so I should fix it.
About the jumps: if I reduce the gravity, I'd have to redesign the map. But I agree that I could have made it lower.
The description has been updated, so now it should be clearer which button does what
The music and art in the game are excellent, but it lacks sounds and animations.
The animation when the turtle swims up and down only appears twice :(
Also, the shark has terrible collision—next time, please, use CollisionPolygon2D and outline the shark with points.
But overall, I completed Timmy's objective."
I have some questions about the combat mechanics. If the player's weapon has such a short range, why not give the player the ability to parry enemy attacks? Also, I think it would be better if the player moved faster. The jump in mid-air feels like flying.
I liked the visuals, the concept, and the gameplay overall. The music is good, but something happened with the sound quality—occasionally it duplicates, crackles, or distorts. And as another user mentioned: the keyboard controls suck.
The game is really good, but I think it’s a platformer, not a runner xD. As I understand it, the game was made using Godot. If you want to make the text smaller, increase its font size and add a Label as a child node to Node2D, then change the size of Node2D. This way, the text will remain pixelated and won't blur like in the screenshot below