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A jam submission

One Hit HeroView game page

Battle through enemies and fight your way to the top!
Submitted by JimJim — 2 days, 18 hours before the deadline
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One Hit Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#63.4003.400
Creative#73.5003.500
Overall#93.2333.233
Gameplay#102.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The core gameplay of this game is amazing. I love the idea behind it and  I can’t wait to see what you can do with 1000 lines. I do agree with J_A_TAT that spam clicks are an issue. Maybe you could add some type of third option (think rock paper scissors ). Overall great game!

Submitted(+2)

I enjoyed the feeling of being a gladiator for five minutes! When in ROME! 

I liked the simplicity of the game. It will always be an interesting concept to any gamer when they get thrown into an arena and told to fight.  I will also say that One Hit Hero pleases me graphically, so well done for that. I also really enjoy the parry system, it's well done and adds a layer of depth to the combat mechanic. Your game has a certain natural charm about it that's hard to miss. Great use of visual effects. 

Some feedback for improving the game would be as follows: 

  • I can spam the left-click buton and will always win, every single fight. I went for about a minute and a half before I stopped. 
  • The swords in the menu are great, but they can get a bit repetative in the main combat scene. Some music or the ocassional wind blowing would be cool in the combat scene. 
  • I can appreciate there is no death sound because of the code restrictions, but it was hillarious when I rolled off the screen without even saying ouch. The main character is too OP for itch.io, they don't even say ouch haha. 

Something I'd have done differently is that I would consider trialing coloured outlines on characters (personaly preference) and try come up with a sollution for the spam clicks. An idea off the top of my head is to not reset the player when the next fight starts and instead have the enemy come out blocking so the player can't cheese each fight. But again given restrictions, it's commendable you've done what you have.  

Something that you did that I wouldn't have thought to do, that you did well, was the way your first impression stuck with me, you have great presentation. So well done for that!

Thanks for submitting, I've subbed to you and look forward to seeing future developments from you, JimJim. 

Developer(+2)

I am blown away by this feedback! Thank you so much for taking the time to write something so in-depth and genuine. I will take all of this feedback to heart while I continue working on this game, hopefully turning it into a Steam release one day.

I am about to go out, but when I get back I will be sure to give your game a play as well!

Submitted(+1)

A nice clicker game, could do with a score so you can brag about how long you lasted :) Have you got a link to the code so we can see what sorcery you pulled on?

Developer(+1)

Hey Jaxah, thanks for giving it a play! I don't have a link unfortunately, but I will see about getting that in. In short, My code was right at 100 lines (everything included), and my self-imposed rule was to create a new line every time I used a ";". This is unfortunately why I couldn't fit a high score in haha

Submitted(+1)

How do I block?

Developer

The controls are listed on the itch page, but to attack it's left click, and blocking is right click.