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Jaxah

189
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A member registered Oct 04, 2016 · View creator page →

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A very creative puzzle game, and the rules for this are crazy! if I’m lucky, I can get away with just the city and house type, when it goes further, I’m going “eeeeeerrrr” as I’m flipping through the instructions and then run out of time XD

Great entry!

This is a great take for a football game, and the mines just make it more fun! The downside is that it needs a second person to be physically with you to play. Music is good, the art is clear and the mechanics are solid. Great job, well done!

This is a solid game idea, and impressive to do it in 100 lines of code! It probably just needs a few tweaks to get the difficulty just right. As others have mentioned, the boomerang needs a little work for pickup, but the mechanic of just letting it sit there spinning and taking out a line of zombies is just fun XD The music and art are spot on, but a few sound effects would also add a little extra to the game. Excellent entry! Well done!

Well, no VR headset, but it does run, but without any working controls… I actually thought a controller might do something, but… no. It looks great, but could do with sound. Impressive you’ve done this in 82 lines! Good job!

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This is a really good platformer! The use of being able to create platforms like you did is a neat additional twist on the usual jump, double jump mechanics and adds a great dimension to it! :)

I’m puzzled why you didn’t make a web build: if you’re unsure, when you export in Godot, make sure the name is “index”, and then just zip up all the export files. When you upload you then mark the checkbox for “this file will be played in the browser”.

The only thing that it’s missing are enemies or collectables, but I’m sure that the 100 line limit played a major role in that! It would have been good to see a goal rather than ending the game and setting you back to the main menu.

This has good art and music and the controls are good as well, though I ended up using the arrow keys for movement and the shift and space in the other hand for some of the more tricky areas, only changing when I needed to get movement and earth bending in some spots.

Great work with this, well done!

A neat little maze game! The looks are nice and the music is good. As others have mentioned, you start a little too high up, so you don’t know if you should go left or right which results in your immediate demise, but other than that, it is a fun game!

Yeah, camera is an issue. There is some fundamental issue with the rotation of the world around the ball, where if it is rotated 90 degrees, the math completely breaks down, and I didn’t have the line space to handle a bigger algorithm… so I went with a fixed view point instead as a restriction on the level building.

I will revisit this later and figure out how to do it properly as it’s an interesting problem.

Glad you liked the game!

Impressive for zero code lines! I’ll be looking over your project as I didn’t see myself how to do what you have done, so I ended up using code. Much sadge.

Welp, with the name “space shooter” I wasn’t expecting a shooting gallery! XD Great little shooter, I didn’t see any issues, though a high score would be nice. What was your line count?

Fun clicker defence! Also, going over your code, nice and compact!

Nice small platformer, would love to see more levels.

Wow, I was laughing so much that my cheeks hurt! Game of the year here, 11/10.

Vampire Survivors Lite XD Impressive looking over your code to see how you crammed all of this into the game: very well done! Unfortunately, you don’t appear to get stronger as you go on, which hinders the feeling of progression. The graphics are simple and clear, and the ominous background track is very fitting. Good work, well done!

An interesting clicker, though I would randomly die while clicking off the flying objects: no idea why as my mouse wasn’t on the balloon. Funny cat ads, which I can only take as being annoying like cats, wanting to cover the screen so I can’t see what I’m doing until I remove the cat. Nice touch! XD So I looked over the code… lots of very long one liners… while keeping to the letter of the rules, it’s not exactly keeping to the spirit of the rules

A gameboy style Celeste. What is not to love here? The levels are progressively challenging (though the one in the middle with the two height ceiling over spike had me stumped for a little bit), but it’s a great pixel perfect platformer. The looks, sound and gameplay are all top notch! Do you have your code for us to examine what witchcraft you performed here?

A nice clicker game, could do with a score so you can brag about how long you lasted :) Have you got a link to the code so we can see what sorcery you pulled on?

A great experience with the backrooms, really love Tentacle Monster Tim - very well designed! Did you use C++ or Blueprints? What was your code/node count? It’s impressive how much you have in here! The total aesthetics are completely top notch: camera, grain, shaders, lighting, all coming together for a great experience. The downside is that for gameplay, there needs to be some sort of feedback or instruction. In the start, I had no idea you had to press C to crouch to get into the no clip zones. Also, the player would run for a while and then stop, but no indicator for stamina, and I could run immediately again, so … not stamina? No clue - needs player feedback. This a a fantastic experience to play! Well done!

A great little mouse slasher game! You used the NavMesh to it’s full effectiveness (saving yourself a considerable bit of code!) and leaned on the engine in a creative way.

I would note that the sword getting bigger actually becomes a hinderance due to the frames skipping over enemies. There is also bug with the flying bugs which don’t die when they get to the statue, even with 0 health

The game look and sounds great, this is a great entry! Well done!

Nice little shooter, though the colour schemes needs a little work: enemies need to be clearer and the clock I didn’t realise was a clock until later, I thought it was just a white bar.

As a shooter, it was pretty simple and that’s not a bad thing!

Looking over your code, something you can do is to create multiple enemies with a single script: use the metadata of the scene (top node) and add custom variables which you can then reference in the script with the function get_meta(), where you pass in the string of the metadata name, i.e. get_meta(“health”), which would have saved you copy and pasting the same code from enemy to smallSnake, saving you 15 lines :D

Great effort here! Good work!

It feels like I have an internet outage XD Have you got a link so we can see your code?

Neat little clicker game. Have you got your code so we can judge it?

Well, this was a unique take I wasn’t expecting to see. Remove all blank lines and you’re at the magical 100 line limit! But to actually use the source code as the level design is something I’ve never seen before: very creative way of saving space! Downside is that the controls, at least on windows, are a bit too sensitive, and can make me go too far in a direction. This is stellar entry, well done!

The chill factor on this horror game is through the roof! Fantastic entry guys! The sanity and light energy bars combine well, and the the scenes you have… gorious! Fantastic work! Well done!

From one ball rolling game to another: fantastic entry! The progression in difficulty was a nice gradient, the sound and visuals are spot on! Great work on this :)

Thanks for trying it! Yeah, the AI seems to be able to cheat at times, but considering how bad the AI is, they could probably do with all the help they could get! XD The real issue is that I was having issues with the collision box with the AI, so I shrunk it down so only the pointy area is covered, but that seems to have been too small. I’ll come back to this in the future: I want to make the AI far far better and with that, it will need to be fair for the player.

That’s weird, might be an itch issue. did you try the download instead? There is one for windows and one for Linux

I’m glad you enjoyed it! When making a shop, I realised I needed different effects and ways for things to move and be done so it wouldn’t be just “oh it’s this one but slower or faster” though I’ll admit, some of them are just that with different prices. Variety is hard! Glad you enjoyed it!

Really solid gameplay, graphics and audio. The dive mechanic to easily avoid bullets adds another dimension to the tactics in the game as it has the consequence of being unable to fire. Superb entry, well done! Also, kudos from me for using GDevelop!

This is a great entry: the 3d perspective is implemented well here, with the visuals and audio design all coming together in this. My only critique is one that others have mentioned: the boss needs a health bar to give feedback to the player if what they are doing is worthwhile or not. Well done on this polished game

Great presentation, graphics and audio design! The consequences theme being wrapped up into a slow down mechanic while removing space was a fantastic idea. Excellent job, well done!

This was super fun to play, a solid bullet hell shooter. Graphics and effects were good, audio design top notch and the steal mechanic to change your difficulty as a consequence is a genius way of integrating the theme into the shooter. The only thing I want is MORE!

This was a somewhat fun game, which could be polished into a good game. The level of zoon used here was far too high, so everything was so large that you couldn’t get a sense of the area or plan for dealing with waves of bullets. And the attack cooldown needs to be reduced and also signaled to the player when the next attack is ready. Also, this game would have greatly benefited from some music. I’m sure you’ve learned in making this, so well done!

I’m not sure this game is actually working. When I manage to be touching the robot and click, nothing happens, but it can reset and respawn by itself while I’m moving. Also the white text has too little contrast with the background, it needs an outline which should be part of the font in Unity. Good try, and I trust you have learned a lot during this jam!

Great idea for the jam, but the switching in brain to go from RGB to RBG was too much. Also, nice addition with Stroop. The thing that you need most in this game is feedback to the player. Sound effects for positive and negative hits would have gone a long way, and also your music was just fine, it’s chill, enable it by default! Great work and entry!

This is fun yet simple shooter that gets progressively harder over time. The exploding mechanic is a great twist that makes the gameplay more challenging, while also making the theme of consquences integral into the game. Great job, well done!

This is like Ikaruga and Breakout had an unholy offspring and I really like it! The audio is great and I really dig the wireframe asthetic. It can get really chaotic and I completely miss what had just killed me. Really difficult and fits right in with the bullet hell and the consequences theme. Great work, well done!

The soundtrack was an absolute banger. Great audio. This is a hard game that switched everything up randomly, including the game… I think if you had a timed length segment before switching to another game mode while racking up points, you would have effectly created a warioware bullet hell type game, which would have been awesome. Great job, well done.

I’ll freely admit, the name of the game made me play this! Great way of tying the consequences to the upgrades. The only thing I can think of is that the boss can be fairly easily cheesed if you head into a corner. Due to the bouncing bullets (great idea btw) the reflection can easily take down a boss while you’re safely hidden behind a rock. The art and audio arereally good, but please note that your credits screen is just blank. Great work, well done!