WOW! So the controls and looks are a lil rough, but I absolutely adore the concept of the game! This is so fun! Great job! Would love to see a more polished version of this! Soo cool!!!!!!
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Slime Ranger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Slime-yness | #5 | 3.625 | 3.625 |
Gameplay | #5 | 2.625 | 2.625 |
Originality | #5 | 3.125 | 3.125 |
Theming | #7 | 2.875 | 2.875 |
Heckarad | #8 | 2.625 | 2.625 |
Aesthetics | #12 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fun game! Controls were a little awkward, but nothing I couldn't get used to. Like another commenter said, there's really no platforming so hopping up steps should just be automatic. The graphics were nice. I especially liked how the big slimes turned into block shapes when you stacked them. Sticking the slimes together to make a big slime is a cool concept and clever interpretation of the theme.
Interesting concept and solid execution. Nice job!
Pretty nice concept. The controls were a bit weird and took some time to get used to. The jumping was quite pointless since you could only jump when going up a level. It could be made automatic instead.
Here are some bugs I encountered while trying to solve the puzzle with the moldy slime which in the end I could not figure out how to do. I feel like I need at least one of the slimes on the left side to get to end or special slime but couldn't figure out how to get any of them out. I always just managed to get myself stuck in there and had to restart the whole level.
Then there were issues with the UI. As already pointed out the start/pause controls display thing was just confusing. Probably would not have even figured out the pickup mechanic if I didn't read the game description. The pause button positioning was also weird and the whole button was pointless, not like the slimes are gonna run away if you don't pause the game and go afk for a bit...
edit: Oh yeah, one more thing. It's not much of a secret ending if you tell it's there and how to do it :D
Thank you for the great feedback! I added the pause screen mostly to let people remind themselves of the controls and get to a restart button, as the last two levels do have fail states.
- I agree, the up button is largely unnecessary since I added a pause before moving when changing directions. I'll do something about that in future builds
- That is a weird bug you found. I'll see what I can do about it. That level is solvable, you can pickup the slime in the hole from the other side as long as there is no wall tile above your head.
- I through the controls screen together relatively last minute, figuring if they at least know what buttons are pushable, people will try pushing them such that they pickup a slime.
- About the secret ending, I guess I should trust people to want the special looking slime and try to take him with you (I called him Tobi, or Spot). Removing the mention from the description
Intresting game, I got bored and desided to remake the game picture, got to do some other stuff, but I got most of the out line to remake it, is there anything you didn't like, about the orginal, that you would like me to change?
Edit: Oh gosh, that's a bit big.
Oh sweet! You can vectorize things and make them look smoother. Sorry, I have to wait until after work to respond to comments.
I made that by using Gimp like MSPaint, my art skills are limited. If I wanted to change anything, I would make the guy's neck scarf excuse to not draw a face look better, and remember to give the backpack arm straps :P Otherwise, I would love to see how you would think to improve the title page art!
Oh yeah, arm straps! I'm using Paint.net and I'm trying to get gud at art and stuff, I also have a drawing pad so there's that.
I still have a lot of stuff to do like shading, redrawing the lines and more shading. (oh and eyes)
Is there anything that you like or don't?
Edit: just noticed the eyes look really creapy right now.
EditEdit: is that thing on his head a helmet? Not sure if I should be giving it a shine.
Not a bad game concept but heres some advice from a fellow game dev to another
For the controls screen I would add more information other then just displaying the arrow keys and leaving it up to the player to figure out
Maybe figure out a way to by pass a single small slime other then jumping or maybe add that info into the controls page.
Other then that I liked the game play it was clean and preformed well.
Hope this helps. Can't wait to see the final product :3
I agree with the controls. Could make it more obvious there are extra button options to select. And made it so you can walk through small slimes, as it wasn't adding anything beyond the first jump-stomp moment. Now small slimes are more convenient.
Added a secret ending, if you complete the game carrying an unusual slime... :P
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