As mentioned by others, I do appreciate the ability to walk over areas and clear them as it also helps to clear up any mistakes! One small suggestion below, but nice work! (I also really like how the spray-paint effect turned out btw)
One recommendation for a possible improvement is to give a tiny bit of leniency in amount covered vs uncovered. So instead of something like 100% coverage, maybe 95% required? and if you still want to encourage the 100% you could start a small countdown at that point for someone to try and sneak in the last 5% -- Players who planned ahead would have an easy time finishing up, others might undo their progress unintentionally while trying to search for those remaining patches!
The concept for this game is interesting its clear you took the theme very literally and the game is clear and the objective is obvious. I didn't spend much time figuring out what I actually had to do in this game like I did in some of the others. I played on the web gl and therefore almost lost my ears but I assume that was a build issue between web gl and how it was coded. The environments are really cool and I like the mechanic where the grass you walk on turns back to normal as it made the game that much more difficult and interactive.
Comments
As mentioned by others, I do appreciate the ability to walk over areas and clear them as it also helps to clear up any mistakes! One small suggestion below, but nice work! (I also really like how the spray-paint effect turned out btw)
One recommendation for a possible improvement is to give a tiny bit of leniency in amount covered vs uncovered. So instead of something like 100% coverage, maybe 95% required? and if you still want to encourage the 100% you could start a small countdown at that point for someone to try and sneak in the last 5% -- Players who planned ahead would have an easy time finishing up, others might undo their progress unintentionally while trying to search for those remaining patches!
The concept for this game is interesting its clear you took the theme very literally and the game is clear and the objective is obvious. I didn't spend much time figuring out what I actually had to do in this game like I did in some of the others. I played on the web gl and therefore almost lost my ears but I assume that was a build issue between web gl and how it was coded. The environments are really cool and I like the mechanic where the grass you walk on turns back to normal as it made the game that much more difficult and interactive.