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A jam submission

Mary in LoveView game page

Submitted by Herr Edgy (@herredgy) — 9 hours, 50 minutes before the deadline
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Mary in Love's itch.io page

Results

CriteriaRankScore*Raw Score
Art Quality and Suitability#43.2503.250
Audio#62.0002.000
Theme Suitability#71.5001.500
Overall#71.7501.750
Mechanics and Gameplay#72.0002.000
Fun Factor#71.5001.500
Overall#72.0002.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I had about the same experience as GravByte. I was hoping it would work on restart & redownload but no dice.

Submitted

Shrexy 💀🤣

Well that was... an experience

Lighting excellent but seems to be using ray tracing so may not be playable for everyone.

Characters and animations are... steamy. Dialogue is funny and artwork and environment design is great! And the audio is decent. The AI kind of jumpscared me the first time I ran into it but after that I found I could easily just outrun it and fool it into leaving me alone and wandering off.

In the paintings corridoor, there were a door opposite and I walked out into the white abyss and just fell with no way back and nothing else happened. I forced closed the game as there was no button that would take me back to the menu or close the game properly. Upon trying to relaunch I get an error and even deleting and reextracting the game again still fails to launch. So I was not able to complete the game or go further than that.

LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 991]
RayTracingDevice->CreateStateObject(&Desc, IID_PPV_ARGS(Result.GetInitReference())) failed
 at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp:663
 with error E_INVALIDARG

Crash in runnable thread Background Worker #4

Developer

Hey man, thanks for playing. We had a wild time with the game. I encountered the crash during packaging also, was super annoying and I wasn't sure what's causing it. Seems to be related to some shading caching issue. Found a post by someone from Epic Games for 5.5.0 for a workaround but it doesn't seem to be stable. Was hoping it's related to my (very specific) hardware. :/

The level I was too lazy/too overburdened to finish haha