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Herr Edgy

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A member registered Nov 06, 2018 · View creator page →

Creator of

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Thanks!

We did the balancing in the last few hours as we also had issues with not being able to find enough souls. We got to a point where it's possible, but you also have to look in the right places. Definitely something that could be improved.

The factors going into this:

- How many souls can there be at a time (we put a cap on it for performance reasons)

- How long to despawn and free up the pool

- How far is the range for souls that have spawned to despawn a lot quicker

- How far away are meteors allows to spawn around the player

and a few more.

We originally had damage in the form of losing a soul when hit with a meteor and it breaking your combo (similarly to the red souls) but took it out because meteors at that time were not fun and you'd get hit all the time without being able to know the hit radius properly.

Thank you! The team focused on getting their hands on tech, so we sacrificed a bit of the gameplay in favor of adding technical polish to the game. Dashing is a good way to get some place quickly to keep your soul combo going, but that's about it. :)

Thank you! We did not make the assets for the city, chicken or people. Almost everything else we did ourselves. Using premade assets for sure boosted what we were able to do in terms of making a "complete" game in 2.5 days. 

The UI Animations, materials, most of the effects, the destructabilty, even the people are static meshes using VAT to animate, music and sounds we did. 

Well, it's a jam game and we never developed it further. But it's a more or less complete 10 to 15 minutes game.

Thanks for asking! There is some dried blood in some parts of the level, no actual violence or blood spilling though. No cursing either. If just showing blood is too much however, I'd suggest not playing it.

Thanks for playing! You liking it in the end definitely made me happy! Longer comment on your video. :) 

Thanks for playing! I added a comment on your video. :) 

no you didn't miss anything in the dark hall. In the room with the shut door there is another way that enables you to open that door 

Yeah, that area got a bit darker than we intended to. The generator on the right turns on a buzzing sound and lights that show you where to go. The door is under water (pretty visible though). Thanks for the feedback!

Yes there is. Have you been to the room with the orange light? It would be after that.

Glad that you got scared even as someone who knew a bit of the game beforehand :)

Thank you! We did put a lot of effort into the mood and atmosphere. First time doing actual level design for me and implementing all the scripted events, lights etc. it was a lot of fun. :) 

We made an effort to have a polished game, since we had some great marketplace assets and the time anyways. As for the gameplay, it's definitely not easy but that just adds to the chaotic couch multiplayer factor, we believe. :)

I feel like increasing the dash range a bit in the future would be a good idea, if we are going to continue working on this. Your comment is much appreciated!

Thanks, it was a pleasure talking to you guys the last couple days!

(1 edit)

We didn't manage to upload the correct version in time, sadly. Would have needed about 10 more minutes.. :)

Screenshots are of the final version.