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Regarding resources -- shouldn't they be "exhaustive"?

A topic by jan-kleks created Mar 03, 2021 Views: 533 Replies: 4
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Maybe the preparations for this  jam are actually a good occasion to create with the SNES dev community an "exhaustive" list of development resources, so that people could focus on coding rather than searching (and, of course, for the future reference).

Something like:

- Awesome N64 Development: https://n64.dev/

- Game Boy Development community: https://gbdev.io/

Host

I would absolutely love this. Right now the SNES homebrew community is somewhat of a hodgepodge of personal preference, dead links and "I've-always-done-it-this-way"s. Although I don't personally have the time to put together something like that on my own, I would love to help contribute and would 100% feature it front and center once it's up.

(1 edit)

One could possibly try to crowdsource the resources. Let's say you ask people here (on the front page until the jam begins? -- well, it seems pretty important, and there is still some time left), on SNES dev Discord, and at NESDev (in a new topic?) to list like 1-3  of their favourite links. 

Then these links could be put on GitHub (or on some existing wiki if people would prefer that instead). A fancy page might be created later on/after the jam, if someone will feel like it. For instance this list currently is just a "bare" GitHub page: https://github.com/balintkissdev/awesome-dos

I can begin...

Super Nintendo Architecture A Practical Analysis: https://www.copetti.org/writings/consoles/super-nintendo/

Assembly for the SNES: https://ersanio.gitbook.io/assembly-for-the-snes/

"There is no knowledge that is not power" ;)

The Game Boy Advance retro coding jam celebrating the 20th anniversary of the console has just begun: https://itch.io/jam/gbajam21

Maybe you will find there some interesting ideas for the SNESDEV jam, check it out marshoepial.

Host

Thanks for pointing this out. I'll take a look!