Play game
Stickman Tournament's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun factor | #7 | 2.985 | 3.500 |
Art style | #10 | 2.345 | 2.750 |
Overall | #10 | 2.505 | 2.938 |
Game play | #10 | 2.558 | 3.000 |
Originality | #11 | 2.132 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team
Solo
Optional theme
None
Leave a comment
Log in with itch.io to leave a comment.
Comments
I really like the consistent esthetic of your pixel art. As a fellow love2d developer, I had to browse your code to figure out how you did the particle effect on the menu. That was a really well done effect and it popped out to me as being over the top polish. I also learned that love.graphics.printf exists by looking at your code, so thank you for that. I was calculating the string length per font/string and offsetting it from the middle of the screen...
I also see you used a similar approach to each game being a different screen/table. You can clean up your already very clean (and readable) main.lua by setting your global GameState to the table, instead of a string and doing string comparisons in your update and draw callbacks.
Not that you asked, but I found that to be a very clean way to handle states and you may appreciate it too. Good work on your submission!
thanks pal, I should check your source sometime too. I have a lot to learn from you as well haha
I'm definitely gonna use that table GameState btw, as it really shortens what I had here!
This is really nice. The appearing box was my fav. I had problems with the ducks, that was hard.
glad you liked it :)