Lots of polish. Great spooky atmosphere from the sound design and dialogue. Very well put together. Great job!
t3hgreen
Creator of
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I had a couple playthroughs and the first fish I picked up would fill the screen with a text box saying that I caught a fish. I tried to take it back to the cave at the center of the map and it would crash the game. The exe also had trouble finding the .pck file next to it in the same directory so none of the sounds played even though I saw the game trying to in the debug console. Bugs aside, I really liked the idle and movement animations of the player character! Great color palette too!
I really like the consistent esthetic of your pixel art. As a fellow love2d developer, I had to browse your code to figure out how you did the particle effect on the menu. That was a really well done effect and it popped out to me as being over the top polish. I also learned that love.graphics.printf exists by looking at your code, so thank you for that. I was calculating the string length per font/string and offsetting it from the middle of the screen...
I also see you used a similar approach to each game being a different screen/table. You can clean up your already very clean (and readable) main.lua by setting your global GameState to the table, instead of a string and doing string comparisons in your update and draw callbacks.
PongGame = require "scripts.pongGame" ReflexGame = require "scripts.reflexGame" function love.load() GameState = PongGame GameState:load() end function love.update(dt) GameState:update(dt) end function love.draw() GameState:draw() end
Not that you asked, but I found that to be a very clean way to handle states and you may appreciate it too. Good work on your submission!