Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

t3hgreen

28
Posts
8
Followers
7
Following
A member registered Jun 24, 2017 · View creator page →

Creator of

Recent community posts

Lots of polish. Great spooky atmosphere from the sound design and dialogue. Very well put together. Great job!

I had a couple playthroughs and the first fish I picked up would fill the screen with a text box saying that I caught a fish. I tried to take it back to the cave at the center of the map and it would crash the game. The exe also had trouble finding the .pck file next to it in the same directory so none of the sounds played even though I saw the game trying to in the debug console. Bugs aside, I really liked the idle and movement animations of the player character! Great color palette too!

This game seems very inline with Outerwilds in all the best ways! Excellent music and sound design. I like the graphics a lot. Very relaxing to play.  A true joy to just hang out in this atmosphere. You should be proud!

Great fish models. The fish screaming when you catch them caught me off guard and was very funny! Nice work!

Excellent sound design! I like the art and story too. This is a very well put together game!

Very chill music. Adding the ability to customize your character was a nice touch. I really liked the intro sequence and thought it was very well done. Good work!

I loved the juxtaposition of the exaggerated walk cycle animation and the cold horror like background music.  Great job!

It took a while for me to dial in when I needed to release a bomb to collide with my target. Maybe a trajectory indicator would improve that for players like me. The graphics were stellar! Great job overall!

Very chill music to get zone out and catch to fish to! It's a great game to relax and pass some time. Great job sticking to it and publishing something. You've made more games than the average human. Like everything in life, keep practicing and you'll get better at it!

Great color scheme and graphics overall. Challenging controls, but that's not always a bad thing. :) Nice job!

Character design and animations on the fish we top notch! Good work!

Character design and animations on the fish we top notch! Good work!

The variety of mini games was good, and it was a great experience overall, but the wireboarding song was top notch!

I love this art style for the same reason I love Zac Gorman's work. It's so charming and cozy. The lofi music was a perfect pairing. Using non-rectangular bounds on the game screen was a great choice and really adds to the aesthetic. Stellar job all around!

Thanks for the feedback! I'm glad all that polish was not a waste of time, even though I had game breaking bugs I was not aware of... :)

Eclipse is so well done. I'm very impressed. Witches and wizards wearing space helmets is funny to me, and a nice extra touch. Nice use of 3 themes too!

The robot destruction animations were very funny.  Great work!

This game is so rad! I'm very fond of the googly eyes on the fish. It's such a joy to play. I think adding extra physics objects to collide with in the tank  and/or moving the exit location around on the tank would add a lot of variety. Great execution overall!

It's a great start! The punch anticipation when you slow down the motion, and the resulting particle effects are very well done.  It kind of reminds me of mario kart double dash.

(1 edit)

I really like the consistent esthetic of your pixel art. As a fellow love2d developer, I had to browse your code to figure out how you did the particle effect on the menu. That was a really well done effect and it popped out to me as being over the top polish. I also learned that love.graphics.printf exists by looking at your code, so thank you for that. I was calculating the string length per font/string and offsetting it from the middle of the screen...


I also see you used a similar approach to each game being a different screen/table. You can clean up your already very clean (and readable) main.lua by setting your global GameState to the table, instead of a string and doing string comparisons in your update and draw callbacks.

PongGame = require "scripts.pongGame" 
ReflexGame = require "scripts.reflexGame"
function love.load()
    GameState = PongGame
    GameState:load()
end
function love.update(dt)
    GameState:update(dt)
end
function love.draw()
    GameState:draw()
end

Not that you asked, but I found that to be a very clean way to handle states and you may appreciate it too.  Good work on your submission!

This is a cool twist on rock, paper, scissors. The little chromatic aberration effect on the text was a nice little detail.

The wonky physics made this a lot of fun!

Very well animated with 3d animations, shaders, and game feel elements like screen shake. The projectile bounce feels very satisfying. Good work!

I think a UI element to show how much you've charged your shot would be very helpful. Adding a rolling animation to the ball would be all you need to give the game play some life. All the game play is there though, and the variety of levels kept it engaging. Nice work!

Very well polished. You perfectly recreated the essence of an old pixel art game. No bugs to speak of, which is impressive in itself.

Great art and animations. The uncertainty of whats happening adds a nice chaos factor!

Thanks a bunch! I appreciate the feedback! I didn't do any real play testing, so I'm glad it works and at least one person enjoyed it. :)

Thanks! I look forward to playing your game too and certainly won't rate it higher for having impeccable taste in game development frameworks. ;)