Thank you! I am glad you liked it :-)
PapaQuark
Creator of
Recent community posts
My biggest lesson from this jam was that it is really hard to test your own game without the help of others. However one idea sprung to mind. How about having a setting that prompts the user if we can log the inputs that give a bad response. This way we could bulk fix this and focus the feedback on design problems. This is not a feature request I’m just curious of your take on this.
Hi after updating Adventuron my game does not compile. It looks like a missing character :> but the problem is that instead of coming to the linewith the bug when clicking the top left I get the section list(which I like by the way).
Am I missing something new regarding debugging?
EDIT actually if i make new bugs it does show the line number. But i somehow have a bug on another level. It just sais Attention required.
If I hoover it sais "Unecpected character :>
Thank you for spotting the CD bug. It has now been fixed.
Regarding the toothpicks. Both the toothpicks and the other object you need gives a clue about appetizers when you examine them.
This puzzle might be local but if you picture google "toothpick appetizers" you will see what I envisioned.
Best regards!
Michael
Thank you for clarifing that. I see the problem and I will see If I can make it more clear that you need to find out what the dogs name is and enter that as the password.
EDITED
OK so I made a few changes, let me now what you think. The note is still hidden but I made the text more clear that it was a password clue and not the actual password. I also renamed the BOWL to DOGBOWL so it is more obvious that it belongs to the dog. I also placed a picture of the dog in the MASTER BEDROOM. This way there are 2 ways to find out the name of the dog. And if you come across the name of the dog before finding the yellow note it is possible that you might guess that that is the password. (Because ppl often have bad passwords.)
(Also I'm glad you liked the TELETEXT inspired title art I made :-)