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A jam submission

ROLLING RASCAL - The Surreal StealView game page

Submitted by yonn — 4 minutes, 38 seconds before the deadline
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ROLLING RASCAL - The Surreal Steal's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#632.1082.222
Aesthetics#702.5302.667
Overall#812.0822.194
Theme#851.8972.000
Gameplay#911.7921.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

nice game could improve on the controlls as rhe camera movement could be better

Submitted(+1)

The game is indeed surreal :) Maybe you could explain what to do in the game? I managed to pick up the yellow/greenish item but didn't know where to go next.

Developer (1 edit) (+1)

There's a short explanation on the board you're looking at when the game starts. You have create a hideout somewhere in the level with the E key, then collect and store all items in it (there are four in total). You can collect all items at once or indiviually; you drop them with the Q key. You can also create new hideouts whenever you want but you can only have one at a time, and all items must be stored in the hideout simultaneously to win. If other balls come near your hideout, it gets destroyed.

Basically we wanted to give the players a lot of freedom to choose the route they can take - so it would be interesting to watch in a speedrun.

Thanks for playing! :)

Submitted(+1)

The rolling is satisfying and the world is gorgeous. The camera controls feel a bit clunky though. Overall a really cool game.

Developer(+1)

Thank you!! Yes, the camera controls were a late and spontaneous addition, initially we tried having no camera controls at all for the first two days and ended up with this compromise because did want to keep all controls to the keyboard, without having to use a mouse to play. But it is indeed clunky right now. We really enjoyed your game too!

Submitted(+1)

It took me a while to understand what I was doing and get used to the controls, :)) but I enjoyed rolling around trying to get my camera aligned with my direction.