Thanks for playing. I'm happy how the recharging mechanic turned out.
OzMaister
Creator of
Recent community posts
Best game of the jam I've played so far! The level design is perfect and the gamemechanics are just brilliant. The platforming, the safeguarding and the grappling hook mechanic were all executed so well. I got stuck in the boss fight between a metal platform and a wall though. Restarted and replayed the whole game because I just had to see it through.
If I would like to nitpick, and I do. The safeguard mechanic adds slight unresponsiveness to combat as it locks the mouse. Maybe there could be some delay so the mouse won't lose input when just clicking?
Anyway, I love the design of the robots and the digital screens. Add some story about the facility and more levels and I would absolutely pay money from this game. Astonishing work!
Fun idea and a solid platformer. It would have been cool if the different game mechanics were linked together. For example: You have 60 seconds to collect coins and then 60 seconds to invest those coins into the stock market. The movement was a bit stiff, so it could use some acceleration, but the jumping felt great. Short yet sweet. Well done!
It's very satisfying to break everything and see the parts flying around. The visuals get a bit cluttered when breaking mountains though. It's a bit disapointing to start from low power levels every time, but I really like how the game introduces new skills to speed up the process. Overall a fun game, great job!
I love the visuals and the gameplay loop! The "Human: Fall flat" style movement is well implemented, although the walking speed could be a bit less sluggish so that the default movement won't become just jumping around. Level design is top-notch and I like the red fellow just hanging around in there. The game over animation was also really funny. Fantastic work!
Great concept for a platformer brawler. The jump in the attack cycle felt quite odd, mut I managed to use it to double jumps in the jumping room. I don't know if that was the intended use for it. The attacks felt a bit unresponsive, but the ragdolls were hilarious. Fun gameplay with a nice boss fight on top. I always like the little guys in mechsuits. Great job!
Appreciated! I had some ideas for random cosmic horror events, but did'nt have the time to add them during the game jam. The randomized amulet positions and hard difficulty could be great additions to the game aswell.
The floating chair could be just a chair pushed out of the water, so yeah that's a bug. The pocketwatches are visually very similar to the amulets.