Thanks :D
OzMaister
Creator of
Recent community posts
Thank you for the feedback and tenacity on stream! Toggling pause menu should recapture mouse, but I will definately try to add it when tabbing out of the game. We had planned spaghetti western style music, but our artist couldn't get the recording gear in time, so I had to wing it myself amongst everything else. Maybe I will revisit the music after the jam aswell. Thanks for the suggestions.
Thank you for the feedback! In retrospect I think we should've added the robot and lizard to the cover image to stand out more. I've done a 3D-platformer in a jam before and the feedback from that helped me create even better 3D-platformer controller for this game. But yeah, the vechicle controls definately needed more time in the oven.
Very atmospheric and polished cosmic horror game! You have managed to create quite a long game during the jam time. There must have been even more content planned as not all power was restored during the playthrough. Sound design and music were also top-notch and fit the game perfectly. Fanstasic work!
Awesome robot design! On the first try I lost almost immediately as I was in a mindset that those timed power bars must be released at the top for best results. After that I realized my mistake and found out how fun it is to make combos and manage your power. It's disapointing to stand next to a power crate and not being able to attack anymore. Maybe the crates could be broken by jumping on them or the power could recharge slowly? Overall a really solid entry for the jam.
I love the character and environmental design in the game! The different lamp-based trees are so creative. It's a shame there was a mixup at the puzzle solition so I didn't get very far in the game. Also got a bit dizzy running around the planets. The music, atmosphere and the feel of the game are really good though. Awesome work!
Very atmospheric city builder! The gamemechanics are quite easy to understand and the resource management didn't get overwhelming. I really liked the atmosphere and the music, but I had to turn off my desklamp to see the game properly. The ending was also a noce addition to the game. By the way, what caliber is that bullet in the cannon? Awesome job on the game!