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OzMaister

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A member registered Oct 24, 2018 · View creator page →

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Thanks :D

Thanks for the feedback. I'll see if I can replicate the bug.

Much obliged! I woke up super early on the last day of development to add that extra layer of polish.

Can you recall when did the fall voice line bug happen so I might be able to locate it?

Appreciate it! The game was made with web-performance in mind and tested frequently. The stretching animations are really simple, but they add so much to the game feel. Thank you for playing.

Thank you so much! Your feedback means alot to us. We never actually named the lizard during development and I like the sound of Quippy :D

I'm glad you didn't miss it! This makes me happy as art hasn't been very strong skill for me. Thanks for playing!

Thank you for the feedback and tenacity on stream! Toggling pause menu should recapture mouse, but I will definately try to add it when tabbing out of the game. We had planned spaghetti western style music, but our artist couldn't get the recording gear in time, so I had to wing it myself amongst everything else. Maybe I will revisit the music after the jam aswell. Thanks for the suggestions.

I'm glad we could make your weird and oddly specific fantasies a reality.

I'm so happy to hear that! Took some crunching in the final days, but we managed to create the experience we had planned for players to enjoy. Thank you for playing!

Thank you for the feedback! In retrospect I think we should've added the robot and lizard to the cover image to stand out more. I've done a 3D-platformer in a jam before and the feedback from that helped me create even better 3D-platformer controller for this game. But yeah, the vechicle controls definately needed more time in the oven.

Thank you for the kind words! I'm happy how the characters and levels turned out in the game. I have seen that camera bug a few times on streams, but not during development. Might be a browser thing. I will have to look into it after the jam. I appreciate the feedback.

Appreciate it! Yeah, the difficulty curve is hard to nail down, but I feel the best results is achieved by teaching players one thing at a time within gameplay. Thanks for playing.

Much obliged! We wanted to implement the theme strongly into the gameplay. Thanks for playing!

The game looks awesome and the idea is hilarious! It is quite heavy on the computer, so I couldn't even finish a single lap because of the low framerate. Would be nice to have some settings to lower visual quality to make it run better. Aside from that the game is a great addition to the jam.

Fun little game with nice 3D cartoon visuals! The controls feel smooth and the flying is satisfying. Quite hard to get fast time though. Excellent job on this one!

Super fun idea for a game that feels really polished! The dynamic soundtrack is awesome and sets the mood for the game perfectly. Fantastic job on the game!

Great concept for a game! Flying the dryer is fun and the pastel colors are nice to look at.  Maybe resetting the dryer could be quicker, but that's a minor nitpick. Overall great work on the game.

What a delightful game! Was funny hitting an asteroid and seeing that same asteroid lauching a food can into another orbit. Jetpack could use more powerful thruster, but other than that the game is really solid. Good job!

Impressive to see a 4 player game in a game jam. The main gamemechanic is really innovative and  graphics feel quite nostalgic This would be a blast with 3 friends. Great job on the game!

Thanks a bunch! Solar charging was suprisingly easy to create for the game and voice-over was suprisingly fun to create. Thank you for playing the game.

Very atmospheric and polished cosmic horror game! You have managed to create quite a long game during the jam time. There must have been even more content planned as not all power was restored during the playthrough. Sound design and music were also top-notch and fit the game perfectly. Fanstasic work!

Awesome robot design! On the first try I lost almost immediately as I was in a mindset that those timed power bars must be released at the top for best results. After that I realized my mistake and found out how fun it is to make combos and manage your power. It's disapointing to stand next to a power crate and not being able to attack anymore. Maybe the crates could be broken by jumping on them or the power could recharge slowly? Overall a really solid entry for the jam.

Really fun old-school 3D-platformer! The gem collecting and gaining jump power are very satisfying. The game kind of reminds me of Spyro games from Ps1. The movement could be a bit smoother, but the game is already in a solid state. Great addition to the jam!

Fun and chaotic cooking experience! The concept is great and the cabinet system is executed really well. Couldn't get a banana out of the pot though no matter how hard I tried. Good job on the game overall.

The idea for the game is great and I like the hit particles! The visibility could be better though as the hive is pretty hard to navigate. Overall nice entry for the jam.

I love the character and environmental design in the game! The different lamp-based trees are so creative. It's a shame there was a mixup at the puzzle solition so I didn't get very far in the game. Also got a bit dizzy running around the planets. The music, atmosphere and the feel of the game are really good though. Awesome work!

The graphics are super cute and the game has alot of potential. The resurrection totem is a really cool idea. The game is really punishing though and I feel it could be more forgiving. Now the player has to start the whole level over again if they make a tiny mistake at the end while holding the totem. Overall game looks great and is quite fun to play. Well done!

That’s a side effect we definitely didn’t expect. You might wanna get that checked out ;)

Thanks for playing and watching! Aaalan had great back and forth with the lizard on the stream. Even at the beginning of the jam we wanted some company for the player and the lizard is a result of that.

Appreciated! I'm happy how the voice over turned out as I haven't voiced such cartoonish character before. Thanks for playing!

Thank you for playing! After many game jams we have managed to create quite smooth character controllers using the feedback of the players.

Much obliged! I will read between the lines of "no comment" ;)

Thank you so much from your positive feedback! We managed to cram just about everything we had planned into the game. Missed some sleep, but it was worth it.

Super cute game with real brain teasers! The game feels really polished. Awesome job!

yo! I just found it funny that the cannon uses a normal looking gunpowder propelled bullet that is the size of four houses. Seems a bit overkill. Truly a bastard cannon. Nice to see you could join the jam this year.

Very atmospheric city builder! The gamemechanics are quite easy to understand and the resource management didn't get overwhelming. I really liked the atmosphere and the music, but I had to turn off my desklamp to see the game properly. The ending was also a noce addition to the game. By the way, what caliber is that bullet in the cannon? Awesome job on the game!

Awesome art and animations! The controls took some time to get used to, but at the end I was cruising along just fine. Good job on the game.

Funny stuff! Was pretty hard finding the right arc to thow things at the swtich, but it was so satisfying when I eventually hit it. Great job for a game that was made in 48 hours!

Thank you so much! I'm glad to hear we nailed the ending.

I appreciate the compliments and the feedback! We might have gone a bit far with the lizards snappy attitude. Preventing players from using batteries from previous sections is a really good idea. Thanks for playing!