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A jam submission

Maesika's Hide and SeekView game page

You're playing one person hide and seek and have made a terrible mistake.
Submitted by Smik AKA Grumpy Old Milk — 2 days, 19 hours before the deadline
Rated by 1 person so far
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Content Warnings
Blood, Blood and Gore, Violent References, Language, Sexual Themes

Log Line
A kid home alone one night decides to try a game found on the Internet involving summon spirits. Use your cell to help you locate that doll before things get worse!

Team Credits & Cast
Scott Kinoshita/Grumpy Old Milk/Smik

Is your submission created with the Light.VN visual novel engine?

No

Does your submission contain Boy's Love content?

No

Does your submission contain voice acting?

No

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Comments

Submitted(+1)

I love the mix of creepypasta lore with a Raggedy Ann doll. The jump scares were well done! I got the Accident ending - and this reminded me of every auntie I've ever had. Good job!

Developer(+1)

There's currently a few variations of the endings and the game can be completed with luck in very short order. The "Accident" ending is probably the most common ending because it's based off a hidden mechanic in the game. I'm glad you enjoyed it, if you have any criticisms feel free to let me know. I know it's a jam and we've all been under tremendous pressure but at the same time one can't learn without finding out about one's mistakes.

Submitted

If you continue deving the game maybe shade in some of the jump scare comic-book-like-square art, change up the music per room you explore, customize the GUI a bit more. I thought the phone was unique and would do well to be flushed out more for interactivity. Also, make more things explorable per room!

Having the phone act as more of a "You're getting warmer" mechanic could be cool too. Like: the cellphone stays on screen the whole time and those animations show if you're "closer" to the doll or not when you enter a room. Maybe even make the choices be selected from the phone itself or a built-out/stylized soze panel on the screen.


Or consider adding a health mechanic where you run into more traps or wrong locations and you lose health. I'm thinking like how resident evil visualized health. It could be a static image or series of images that animate on screen with a repeat line.

 

Developer

"Or consider adding a health mechanic where you run into more traps or wrong locations and you lose health. "

Funny you mention that but there IS a health mechanic and you got the "Accident" ending because you ran out.  The music changes subtly depending on how much health (horror points) you have left.     Leaving the lights on for example costs you horror points because the ghost forces them off, giving you a scare.

I had originally planned on making the phone something you could manipulate and hover over interactable objects before checking them, but I ran out of time and energy.  The cell does tell you when you're in the doll's room.

Part of the game's problem is that the mechanics are maybe too hidden.    I'm currently working on redoing House in Hellworld in RPGMaker to make said mechanics more obvious, and if I revisit this game I probably won't have a kid protagonist since in my world build most ghosts and faeries leave children alone.

If you replay, without spoiling there are 4 possible phone alerts and only one indicates the presence of the doll.  The others  hint at a possible horror you can encounter.