This game was a fever dream and I was impressed with the point and click and movement. And then the fish child pops out!!! Like what?! I loved this. This is one of my favorite entries for the jam. Good job!
decolFutures
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This was so Canadian. Mentioning Timbits made me take a drive to Tim Hortons. I love the mauve purple colors of the opening backgrounds. It felt so Halloween-y and I need this color in my wardrobe. The comic-book art style made the VN feel like it could have been an episode in that 90s Canadian show, Freaky Stories!
I need this as an animated show. The storyboards at the beginning were so cool - you probably ran out of time to color and fix lines, but this worked out so well as like a prologue section of the VN! You're clearly very talented with animation. This game felt like Night in the Woods. If you have any intentions to continue developing, please publish this to Steam!
The game's atmosphere was nice and spooky! I liked your choice to do black and white and your shading was on point so everything felt like it had depth. The phone texts were a bit too quick to read even with changing text speed. If possible, it would be great if the player has to click to advance to the next text message. And consider customizing the choice menu UI so it's not center screen covering your cute sprites. Good job!
The web build worked! I really liked the story. It felt suspenseful and anxious. And it had all the elements of good prose. The one music track that seemed to play during the conversation with Red and Blue about Jack's rabbit felt like it went too long, which distracted from the initial build up.
The story left me guessing. Did something happen to Red's sister? Why was Green in this street gang? Good job!
This felt like watching a soap opera and I didn't want to leave until I knew what happened next. The dialogue was snappy like a ping pong match and I couldn't stop clicking next.
I loved the story, art, and writing! How you used fading in/out of sprites and sprite movement was so well done. This stole my attention from the lore building at the start of the game. I love the workplace/female-against-female culture subplot woven in the story. I played through two endings!
How has no one left a comment yet? I feel so special being the first here. <3
This VN is fabulous! This felt like watching a soap opera and I didn't want to leave until I knew what happened next. The dialogue was snappy like a ping pong match and I couldn't stop clicking next.
I loved the story, art, and writing! How you used fading in/out of sprites and sprite movement was so well done. This stole my attention from the lore building at the start of the game. I love the workplace/female-against-female culture subplot woven in the story. I played through two endings!
Such an interesting story! I can't wait to hear the music and SFX when you add it in a later build. Does our MC have a name? I think it's Caligo, but I wasn't clear. Is it intentional that it's missing from the dialogue box?
Some things to consider:
- make the mothers different names when the game starts because it was hard to distinguish between which sprite was speaking with just font color differences and a faint border color around the sprite.
- add like "gothic" as a game tag for users to find and play.
- add a few sentences before the game giving a preference to this universe/world. It seems like people turning into demons is common, so bring that up.
Such an interesting story! I'm intrigued by the story so far in your prologue and I love the detective gameplay mechanic! It's so unique and on point with the plot for faeology. The hotbox for hover/active state for the detective tools like the blacklight and magnifying glass could be bigger. And the makeup box didn't prompt dialogue until I moved it on top of the encyclopedia and then moved the magnifying glass over it. That felt like a bug. Good job!
Such an interesting story! I'm intrigued by the story so far in your prologue and I love the detective gameplay mechanic! It's so unique and on point with the plot for faeology. The hotbox for hover/active state for the detective tools like the blacklight and magnifying glass could be bigger. And the makeup box didn't prompt dialogue until I moved it on top of the encyclopedia and then moved the magnifying glass over it. That felt like a bug. Good job!
The suspense felt like a mix between a Chilla's Art game and a game called "Hollow Cocoon" in all the best ways. The gameplay kept you engaged by mixing up choice menus, the cell phone, and reading notes. The visuals made it feel a little like an interactive movie game. Consider adding creepy music throughout "happy scenes" - it'll be creepier to hear when characters are smiling/plot has no suspensful content - the pop music threw off any built up suspense.
The background art was crisp. This has a lot of potential!
I know it's a jam game and the scope knife is merciless. I wasn't sure if the choice of colors versus all black and white scenes was because of the jam or a curatorial decision. The font and font color was very hard to read, especially the quick menu at the bottom. And same with the voice acting. It felt like lines were missing rather than certain select lines were voiced. Music would go a long way! Consider adding SFX to compliment your camera pan outs and flashes of red.
I absolutely love this. I was hooked from the opening animation before you even got to the game menu! Like what?!?! You all put so much effort into the game's presentation that it really paid off when there weren't that many backgrounds or sprite poses to emphasize certain parts of the narrative. I don't think the game fits the spooky tag because it's more gothic literature or historical fiction. I suggest adding a gothic/gothic fiction tag to your itchio page and playing into that niche for VNs. Good job!
Thanks! I love that you can taste the flesh TV and its hallucinations. We ran out of time to do an immersive tutorial and we were all like, "Will players know what a VCR is and how to work it." Post-jam were thinking of making a real video footage tutorial of working the flesh TV with a physical TV prototype.
The visuals are stunning. I love the box art and game menu. And that menu song...*chef's kiss* I really liked the story. It felt unique and the art complimented the vibes. Consider starting the story with a recap of a past murder on a different holiday. You also had a few typos like "Knowing that the major said we must..." - sounds like it should be mayor. Overall, GOOD JOB. This was a jam game so typos are to be expected, especially since you had such a branching story and your code editors don't spell check.