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A jam submission

VAMPY64View game page

Submitted by Magnilith, eneme (@3denemy)
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VAMPY64's itch.io page

Results

CriteriaRankScore*Raw Score
Unexpected or surprising elements in the game#14.1674.167
Quality and fit of sounds and sound effects to the game#34.0004.000
Overall uniqueness of the game concept#33.6673.667
Overall#43.7503.750
Cohesiveness of game elements#53.8333.833
How well did game visuals follow the N64 Spooktober theme?#63.8333.833
How well did the game follow the constraint#123.0003.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Neat game concept. Great sense of speed. And voice acting!

It was hard to decide on a rating for the visuals. While the low resolution and lowpoly environments felt N64, the shading is an odd mix, with old 16-bit era dithering, on top of modern pixel-shaded specular point lights. But while it’s not N64, the more I look at it, the more I like it. It feels crisp and grungy and that’s cool.

Developer

Thanks! I'm glad you enjoyed it. I just used a random ps1 shader so it's definitely not the most authentic to the n64. I like crisp and grungy as visual descriptions - the 90's were big on grunge for sure. Were you able to understand the tutorial and sprint into enemies to get their ability? From watching other people's playthroughs, it seems the tutorial did not explain this mechanic well enough. 

Submitted (1 edit)

Yeah, that part was clear to me. Every time I encountered a new enemy I would run into them to see what ability I would get. I ended up beating the game by skipping to the topmost platform with flight.

I was really confused the first time I got flight though. Because the cursor was off-center, activating flight caused me to spin rapidly in the air. Maybe constraining the flight angle to a specific range would help.

Submitted(+1)

Nice, kind of like a vampire version of Mirror's Edge