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16 entries were submitted between 2023-10-07 04:00:00 and 2023-10-28 04:00:00. 97 ratings were given to 16 entries (100.0%) between 2023-10-28 04:00:00 and 2023-11-04 04:00:00. The average number of ratings per game was 6.1 and the median was 6.

Metamorphosis

by pageofmoths, Ariz, Lijah

Ranked 1st in How well did game visuals follow the N64 Spooktober theme? with 9 ratings (Score: 4.889)

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CriteriaRankScore*Raw Score
How well did the game follow the constraint#14.4444.444
Overall uniqueness of the game concept#13.7783.778
How well did game visuals follow the N64 Spooktober theme?#14.8894.889
Quality and fit of sounds and sound effects to the game#14.2224.222
Overall#14.1854.185
Cohesiveness of game elements#24.0004.000
Unexpected or surprising elements in the game#43.7783.778

The Lyncroft Manor Sweepstakes

by Jesse Hamm

Ranked 2nd in How well did game visuals follow the N64 Spooktober theme? with 7 ratings (Score: 4.571)

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CriteriaRankScore*Raw Score
Overall#23.9293.929
Cohesiveness of game elements#24.0004.000
How well did game visuals follow the N64 Spooktober theme?#24.5714.571
Quality and fit of sounds and sound effects to the game#34.0004.000
How well did the game follow the constraint#43.8573.857
Unexpected or surprising elements in the game#53.7143.714
Overall uniqueness of the game concept#53.4293.429

Tales Of Ducat

by Mr Union, TheStug

Ranked 3rd in How well did game visuals follow the N64 Spooktober theme? with 6 ratings (Score: 4.500)

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CriteriaRankScore*Raw Score
How well did game visuals follow the N64 Spooktober theme?#34.5004.500
Cohesiveness of game elements#83.5003.500
How well did the game follow the constraint#93.1673.167
Overall#93.2783.278
Overall uniqueness of the game concept#102.8332.833
Quality and fit of sounds and sound effects to the game#103.3333.333
Unexpected or surprising elements in the game#152.3332.333

GoblinSouls64

by fbsr, haid

Ranked 4th in How well did game visuals follow the N64 Spooktober theme? with 6 ratings (Score: 4.333)

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CriteriaRankScore*Raw Score
How well did the game follow the constraint#24.1674.167
Quality and fit of sounds and sound effects to the game#34.0004.000
How well did game visuals follow the N64 Spooktober theme?#44.3334.333
Overall#63.5563.556
Cohesiveness of game elements#83.5003.500
Unexpected or surprising elements in the game#93.0003.000
Overall uniqueness of the game concept#132.3332.333

PUMPKILL 64

by Ice Key Studios

Ranked 5th in How well did game visuals follow the N64 Spooktober theme? with 9 ratings (Score: 4.222)

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CriteriaRankScore*Raw Score
Cohesiveness of game elements#14.3334.333
Overall uniqueness of the game concept#13.7783.778
How well did the game follow the constraint#34.0004.000
Overall#33.9263.926
How well did game visuals follow the N64 Spooktober theme?#54.2224.222
Unexpected or surprising elements in the game#73.3333.333
Quality and fit of sounds and sound effects to the game#73.8893.889

Super Monster Smash 64

by erikmillergalow

Ranked 6th in How well did game visuals follow the N64 Spooktober theme? with 6 ratings (Score: 3.833)

View submission page

CriteriaRankScore*Raw Score
Quality and fit of sounds and sound effects to the game#34.0004.000
How well did game visuals follow the N64 Spooktober theme?#63.8333.833
Unexpected or surprising elements in the game#63.5003.500
Cohesiveness of game elements#73.6673.667
Overall#73.5283.528
Overall uniqueness of the game concept#83.0003.000
How well did the game follow the constraint#93.1673.167

VAMPY64

by Magnilith, eneme

Ranked 6th in How well did game visuals follow the N64 Spooktober theme? with 6 ratings (Score: 3.833)

View submission page

CriteriaRankScore*Raw Score
Unexpected or surprising elements in the game#14.1674.167
Quality and fit of sounds and sound effects to the game#34.0004.000
Overall uniqueness of the game concept#33.6673.667
Overall#43.7503.750
Cohesiveness of game elements#53.8333.833
How well did game visuals follow the N64 Spooktober theme?#63.8333.833
How well did the game follow the constraint#123.0003.000

Miru And The Darkville Sugar Rush

by Atanii

Ranked 8th in How well did game visuals follow the N64 Spooktober theme? with 6 ratings (Score: 3.667)

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CriteriaRankScore*Raw Score
Unexpected or surprising elements in the game#33.8333.833
Overall uniqueness of the game concept#43.5003.500
Cohesiveness of game elements#53.8333.833
How well did the game follow the constraint#63.8333.833
Overall#83.4173.417
How well did game visuals follow the N64 Spooktober theme?#83.6673.667
Quality and fit of sounds and sound effects to the game#151.8331.833

Tribulation On Sacred Night

by Radioactiv Pankakez

Ranked 9th in How well did game visuals follow the N64 Spooktober theme? with 6 ratings (Score: 3.500)

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CriteriaRankScore*Raw Score
How well did the game follow the constraint#83.3333.333
Cohesiveness of game elements#83.5003.500
How well did game visuals follow the N64 Spooktober theme?#93.5003.500
Unexpected or surprising elements in the game#112.5002.500
Overall#122.9722.972
Overall uniqueness of the game concept#142.1672.167
Quality and fit of sounds and sound effects to the game#142.8332.833

Hypnorynth

by Sojioto, a h e n t a x, michael gray, Mike Goetz

Ranked 10th in How well did game visuals follow the N64 Spooktober theme? with 7 ratings (Score: 3.429)

View submission page

CriteriaRankScore*Raw Score
Cohesiveness of game elements#24.0004.000
Unexpected or surprising elements in the game#24.0004.000
How well did the game follow the constraint#43.8573.857
Overall#53.7383.738
Overall uniqueness of the game concept#73.2863.286
Quality and fit of sounds and sound effects to the game#83.8573.857
How well did game visuals follow the N64 Spooktober theme?#103.4293.429

Unlicensed

by GDPanda, idalikerbeikon, 1cebell, Torbs

Ranked 11th in How well did game visuals follow the N64 Spooktober theme? with 6 ratings (Score: 3.167)

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CriteriaRankScore*Raw Score
Overall uniqueness of the game concept#63.3333.333
Unexpected or surprising elements in the game#83.1673.167
Overall#103.0003.000
Quality and fit of sounds and sound effects to the game#103.3333.333
How well did game visuals follow the N64 Spooktober theme?#113.1673.167
Cohesiveness of game elements#113.3333.333
How well did the game follow the constraint#161.6671.667

Halloween Party

by mle_ii

Ranked 12th in How well did game visuals follow the N64 Spooktober theme? with 5 ratings (Score: 3.104)

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CriteriaRankScore*Raw Score
Quality and fit of sounds and sound effects to the game#24.0174.400
Overall#112.9823.267
How well did game visuals follow the N64 Spooktober theme?#123.1043.400
Cohesiveness of game elements#123.2863.600
Overall uniqueness of the game concept#122.5562.800
Unexpected or surprising elements in the game#132.3732.600
How well did the game follow the constraint#132.5562.800

The Art of Dying

by zacrous12

Ranked 13th in How well did game visuals follow the N64 Spooktober theme? with 4 ratings (Score: 3.062)

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CriteriaRankScore*Raw Score
How well did the game follow the constraint#113.0623.750
Unexpected or surprising elements in the game#122.4493.000
Quality and fit of sounds and sound effects to the game#123.2664.000
Overall#132.8243.458
How well did game visuals follow the N64 Spooktober theme?#133.0623.750
Cohesiveness of game elements#143.0623.750
Overall uniqueness of the game concept#152.0412.500

Pumpkin Panic!

by JoeyChimney

Ranked 14th in How well did game visuals follow the N64 Spooktober theme? with 5 ratings (Score: 2.556)

View submission page

CriteriaRankScore*Raw Score
Overall uniqueness of the game concept#112.7393.000
Cohesiveness of game elements#123.2863.600
How well did the game follow the constraint#132.5562.800
Quality and fit of sounds and sound effects to the game#132.9213.200
Unexpected or surprising elements in the game#132.3732.600
How well did game visuals follow the N64 Spooktober theme?#142.5562.800
Overall#152.7393.000
No image :(

N64 Halloween Game

by skysfalling

Ranked 15th in How well did game visuals follow the N64 Spooktober theme? with 4 ratings (Score: 2.245)

View submission page

CriteriaRankScore*Raw Score
Overall uniqueness of the game concept#92.8583.500
How well did game visuals follow the N64 Spooktober theme?#152.2452.750
How well did the game follow the constraint#151.8372.250
Cohesiveness of game elements#161.8372.250
Quality and fit of sounds and sound effects to the game#161.2251.500
Unexpected or surprising elements in the game#162.0412.500
Overall#162.0072.458

Dreamscape

by StoreBoughtRocketGames, LuminousMusic

Ranked 16th in How well did game visuals follow the N64 Spooktober theme? with 5 ratings (Score: 2.191)

View submission page

CriteriaRankScore*Raw Score
How well did the game follow the constraint#73.4693.800
Quality and fit of sounds and sound effects to the game#93.4693.800
Unexpected or surprising elements in the game#102.5562.800
Overall#142.7693.033
Cohesiveness of game elements#152.9213.200
Overall uniqueness of the game concept#162.0082.200
How well did game visuals follow the N64 Spooktober theme?#162.1912.400