16 entries were submitted between 2023-10-07 04:00:00 and 2023-10-28 04:00:00. 97 ratings were given to 16 entries (100.0%) between 2023-10-28 04:00:00 and 2023-11-04 04:00:00. The average number of ratings per game was 6.1 and the median was 6.
Criteria | Rank | Score* | Raw Score |
Cohesiveness of game elements | #1 | 4.333 | 4.333 |
Overall uniqueness of the game concept | #1 | 3.778 | 3.778 |
How well did the game follow the constraint | #3 | 4.000 | 4.000 |
Overall | #3 | 3.926 | 3.926 |
How well did game visuals follow the N64 Spooktober theme? | #5 | 4.222 | 4.222 |
Unexpected or surprising elements in the game | #7 | 3.333 | 3.333 |
Quality and fit of sounds and sound effects to the game | #7 | 3.889 | 3.889 |
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.929 | 3.929 |
Cohesiveness of game elements | #2 | 4.000 | 4.000 |
How well did game visuals follow the N64 Spooktober theme? | #2 | 4.571 | 4.571 |
Quality and fit of sounds and sound effects to the game | #3 | 4.000 | 4.000 |
How well did the game follow the constraint | #4 | 3.857 | 3.857 |
Unexpected or surprising elements in the game | #5 | 3.714 | 3.714 |
Overall uniqueness of the game concept | #5 | 3.429 | 3.429 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #1 | 4.444 | 4.444 |
Overall uniqueness of the game concept | #1 | 3.778 | 3.778 |
How well did game visuals follow the N64 Spooktober theme? | #1 | 4.889 | 4.889 |
Quality and fit of sounds and sound effects to the game | #1 | 4.222 | 4.222 |
Overall | #1 | 4.185 | 4.185 |
Cohesiveness of game elements | #2 | 4.000 | 4.000 |
Unexpected or surprising elements in the game | #4 | 3.778 | 3.778 |
Criteria | Rank | Score* | Raw Score |
Cohesiveness of game elements | #2 | 4.000 | 4.000 |
Unexpected or surprising elements in the game | #2 | 4.000 | 4.000 |
How well did the game follow the constraint | #4 | 3.857 | 3.857 |
Overall | #5 | 3.738 | 3.738 |
Overall uniqueness of the game concept | #7 | 3.286 | 3.286 |
Quality and fit of sounds and sound effects to the game | #8 | 3.857 | 3.857 |
How well did game visuals follow the N64 Spooktober theme? | #10 | 3.429 | 3.429 |
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #3 | 3.833 | 3.833 |
Overall uniqueness of the game concept | #4 | 3.500 | 3.500 |
Cohesiveness of game elements | #5 | 3.833 | 3.833 |
How well did the game follow the constraint | #6 | 3.833 | 3.833 |
Overall | #8 | 3.417 | 3.417 |
How well did game visuals follow the N64 Spooktober theme? | #8 | 3.667 | 3.667 |
Quality and fit of sounds and sound effects to the game | #15 | 1.833 | 1.833 |
Criteria | Rank | Score* | Raw Score |
Unexpected or surprising elements in the game | #1 | 4.167 | 4.167 |
Quality and fit of sounds and sound effects to the game | #3 | 4.000 | 4.000 |
Overall uniqueness of the game concept | #3 | 3.667 | 3.667 |
Overall | #4 | 3.750 | 3.750 |
Cohesiveness of game elements | #5 | 3.833 | 3.833 |
How well did game visuals follow the N64 Spooktober theme? | #6 | 3.833 | 3.833 |
How well did the game follow the constraint | #12 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #3 | 4.000 | 4.000 |
How well did game visuals follow the N64 Spooktober theme? | #6 | 3.833 | 3.833 |
Unexpected or surprising elements in the game | #6 | 3.500 | 3.500 |
Cohesiveness of game elements | #7 | 3.667 | 3.667 |
Overall | #7 | 3.528 | 3.528 |
Overall uniqueness of the game concept | #8 | 3.000 | 3.000 |
How well did the game follow the constraint | #9 | 3.167 | 3.167 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #8 | 3.333 | 3.333 |
Cohesiveness of game elements | #8 | 3.500 | 3.500 |
How well did game visuals follow the N64 Spooktober theme? | #9 | 3.500 | 3.500 |
Unexpected or surprising elements in the game | #11 | 2.500 | 2.500 |
Overall | #12 | 2.972 | 2.972 |
Overall uniqueness of the game concept | #14 | 2.167 | 2.167 |
Quality and fit of sounds and sound effects to the game | #14 | 2.833 | 2.833 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #2 | 4.167 | 4.167 |
Quality and fit of sounds and sound effects to the game | #3 | 4.000 | 4.000 |
How well did game visuals follow the N64 Spooktober theme? | #4 | 4.333 | 4.333 |
Overall | #6 | 3.556 | 3.556 |
Cohesiveness of game elements | #8 | 3.500 | 3.500 |
Unexpected or surprising elements in the game | #9 | 3.000 | 3.000 |
Overall uniqueness of the game concept | #13 | 2.333 | 2.333 |
Criteria | Rank | Score* | Raw Score |
How well did game visuals follow the N64 Spooktober theme? | #3 | 4.500 | 4.500 |
Cohesiveness of game elements | #8 | 3.500 | 3.500 |
How well did the game follow the constraint | #9 | 3.167 | 3.167 |
Overall | #9 | 3.278 | 3.278 |
Overall uniqueness of the game concept | #10 | 2.833 | 2.833 |
Quality and fit of sounds and sound effects to the game | #10 | 3.333 | 3.333 |
Unexpected or surprising elements in the game | #15 | 2.333 | 2.333 |
Criteria | Rank | Score* | Raw Score |
Overall uniqueness of the game concept | #6 | 3.333 | 3.333 |
Unexpected or surprising elements in the game | #8 | 3.167 | 3.167 |
Overall | #10 | 3.000 | 3.000 |
Quality and fit of sounds and sound effects to the game | #10 | 3.333 | 3.333 |
How well did game visuals follow the N64 Spooktober theme? | #11 | 3.167 | 3.167 |
Cohesiveness of game elements | #11 | 3.333 | 3.333 |
How well did the game follow the constraint | #16 | 1.667 | 1.667 |
Criteria | Rank | Score* | Raw Score |
Overall uniqueness of the game concept | #11 | 2.739 | 3.000 |
Cohesiveness of game elements | #12 | 3.286 | 3.600 |
How well did the game follow the constraint | #13 | 2.556 | 2.800 |
Quality and fit of sounds and sound effects to the game | #13 | 2.921 | 3.200 |
Unexpected or surprising elements in the game | #13 | 2.373 | 2.600 |
How well did game visuals follow the N64 Spooktober theme? | #14 | 2.556 | 2.800 |
Overall | #15 | 2.739 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Quality and fit of sounds and sound effects to the game | #2 | 4.017 | 4.400 |
Overall | #11 | 2.982 | 3.267 |
How well did game visuals follow the N64 Spooktober theme? | #12 | 3.104 | 3.400 |
Cohesiveness of game elements | #12 | 3.286 | 3.600 |
Overall uniqueness of the game concept | #12 | 2.556 | 2.800 |
Unexpected or surprising elements in the game | #13 | 2.373 | 2.600 |
How well did the game follow the constraint | #13 | 2.556 | 2.800 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #11 | 3.062 | 3.750 |
Unexpected or surprising elements in the game | #12 | 2.449 | 3.000 |
Quality and fit of sounds and sound effects to the game | #12 | 3.266 | 4.000 |
Overall | #13 | 2.824 | 3.458 |
How well did game visuals follow the N64 Spooktober theme? | #13 | 3.062 | 3.750 |
Cohesiveness of game elements | #14 | 3.062 | 3.750 |
Overall uniqueness of the game concept | #15 | 2.041 | 2.500 |
Criteria | Rank | Score* | Raw Score |
How well did the game follow the constraint | #7 | 3.469 | 3.800 |
Quality and fit of sounds and sound effects to the game | #9 | 3.469 | 3.800 |
Unexpected or surprising elements in the game | #10 | 2.556 | 2.800 |
Overall | #14 | 2.769 | 3.033 |
Cohesiveness of game elements | #15 | 2.921 | 3.200 |
Overall uniqueness of the game concept | #16 | 2.008 | 2.200 |
How well did game visuals follow the N64 Spooktober theme? | #16 | 2.191 | 2.400 |
Criteria | Rank | Score* | Raw Score |
Overall uniqueness of the game concept | #9 | 2.858 | 3.500 |
How well did game visuals follow the N64 Spooktober theme? | #15 | 2.245 | 2.750 |
How well did the game follow the constraint | #15 | 1.837 | 2.250 |
Cohesiveness of game elements | #16 | 1.837 | 2.250 |
Quality and fit of sounds and sound effects to the game | #16 | 1.225 | 1.500 |
Unexpected or surprising elements in the game | #16 | 2.041 | 2.500 |
Overall | #16 | 2.007 | 2.458 |