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A jam submission

When We Were MonstersView game page

Parenting during the Apocalypse.
Submitted by LegendEx Games (@LegendExGames) — 49 minutes, 28 seconds before the deadline
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When We Were Monsters's itch.io page

Results

CriteriaRankScore*Raw Score
Score#274.6924.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Log Line
Parenting during the Apocalypse.

Content Warnings
For Everyone

Team Members
LegendEx Games (Producer/Writer), Cats on a LilyPad Studios (Programmer), Ahwy (Sprite Art), Camille Arana (GUI Art), Red Chan (Text Editing, Monster Sprite), Allen Chan (Voice of Casper), Mari Chavez (Voice of Fifteen)

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Comments

Submitted

I've only got one of the endings so far so I'll have to revisit this when I have more time :3 But from what I've seen of it, it's brilliant! There's a very tender, somber atmosphere that I love here, the art is beautiful, the voice acting is great, and I would very much like a replica doll + plushie of the monster x3

Also *high five* for also having a character whose name is a number in your jam project cos we went with Nine for our protagonist \^0^/

Submitted (2 edits) (+1)

I'm surprised that I'm only the second reviewer to this game, because it's like discovering a really polished gem that nobody is speaking of! The writing style is engaging and atmospheric where you want to find out what happened to this post-apocalyptic world and what is still left.

List of highlights:

- Everything about the art is very clean. There are little details like characters having blinking eyes animation and them having multiple expressions. The alpaca doll is cute. The backgrounds are so detailed and you introduce a new bg when they move to a new location (I counted almost 10 of them). I also enjoy the zooming and panning effect you do on the bg at times.

- The voice acting for both characters is amazing. The character writing is great, where the emotions really shine through the VAs. I like reading about Casper's inner thoughts and the conversations between the duo. I also want to point out that since this is not a kinetic novel, so there's a high chance that there's content not every player may even see, but you made sure that these small variations are voice acted too.

- The branch options make  it exciting to go through the game. Like a survival game, I'm tasked to collect items and make choices what I want to bring along with limited space.

Spoilers:

I can only find two endings (bad ending where Fifteen disappears & ending where you find out the dog has a Sixteen tattoo). The second ending is quite a cliffhanger, because I'm not sure what the implications are. We probably know that Fifteen and Sixteen where held captive at the same place, but I can't help but think that the monster dog could have been formerly a human. I'm not sure if I will ever find out, as even though this story is only 1-hour experience, it already feels more rich than that, so it works as a self-contained VN.

Developer(+1)

Thank you so much for your comment. It really means so much to the team that you took time to even play our game, let alone leave feedback. 

We're so glad that you enjoyed your experience playing the game . All I can say about your spoilers now is that.. Who knows what the future has in store for this little apocalypse world? ;) 

(Thank you again!!)