I like fast-paced platformers with tight jumps, so the concept alone enticed me. The graphics are sharp and well-made, and the monster and backgrounds in particular are beautiful. For an even cleaner look it would help to make all pixel art in the same scale/resolution and the same nearest neighbour filter.
There’s one main issue which holds the gameplay experience back: landing completely kills your momentum, breaking the flow and making you more cautious about jumping which should be snappy. After the first playthrough, you can get used to it, but it would be better if the difficulty came naturally from the level design rather than a movement limitation.
Good submission, well deserving of more than 3 ratings :)
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