This could really be a cool way to learn basics of languages. It's a bit confusing at the beginning to understand what the words are for.
bytekeeper
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So pretty and atmospheric. But I can't figure out the jumping mechanic. It seemingly reacts randomly to my second jump. And if it does, it seems either to jump only a small bit or a huge bit. It's a bit frustrating.
I'm also not sure if the "up-arrows" are related? I could double jump without them, but it "seems" that when I capture one, I can jump higher?
I like the style, I'll definitely try this again.
Thanks! You raise some valid points:
- The tutorial was the first thing I added, in tandem with the features. It's certainly too much as is, I'll revise it post-jam.
- I knew I would get some critics about not having checkpoints. I initially planned for them. For the jam, I maybe should have. But for the game "idea" I had in mind, they felt wrong. I'll think about it a bit more.
- I did add the credits in-game before I added them on the page. I should have done the other way around - my mistake.
- You're absolutely right about the indicator. I will definitely try to add that post-jam.
I really appreciate this kind of feedback!
It looks so simple! And yet was pretty challenging.
Besides Desert Strike, this also has some "Return Fire" vibes, also a pretty old game. I like the basic strategic elements. I'm an avid fan of the Battle Zone series, so building stuff in addition to shooting stuff would be cool.
(Also: Did you rip of an old Italo-western soundtrack?)
2:35.67!
This is really cool! I don't think I will get a good time here. It's just too much fun diving in and out of the "ground".
I don't know why, but it reminds me a lot of the game "exo one". But your game has far better controls.
You could have different materials, maybe some kind of "wall" that would require you to build up a lot of speed to punch through. The last level shows you got some really cool ideas on how to build upon this simple concept, congratz!
Nice little shooter. Physics sometimes seem a bit off, I could shoot through wall sometimes. Also, the monsters sometimes seem to cross walls.
Dashing seem so make the whole wall passable, which is a nice gimmick. With bullets and enemies passing through too. I also like the kind-of-CRT-monitor effect.
Please add a way to restart, I died faaaairly often - and refreshing the page all the time is a bit annoying.
I think the wall thing is pretty unique!
Hey, I used your character (albeit uglified) in my game jam submission: https://bytekeeper.itch.io/scavenger-drop