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Breakfish

166
Posts
3
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15
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7
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A member registered May 05, 2021 · View creator page →

Creator of

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Fun game. I found the player speed to be pretty perfect making it quite satisfying to move in figure eights. sometimes it could feel a little unpredictable when the player spins as it gets to the mouse curser. Great job!

pretty fun minigame. I enjoyed the simplify just bouncing around. I found the controls a little weird because you could chance your power by going out side the window but not your angle, a bigger play area might allow for more precision. good job overall.

Simple, fun, and addicting gameplay. I love the cute sprites and the audio provides satisfactory feedback.

Very creative idea for the theme. The enemies seemed to take a while to take down causes a large pile of walls to form quickly. I like your shots seem to match the beat. 

I love the art and the progression. I was struggled to aim the ball though and once I understood how it got a bit chaotic without much feeling of control. Because there is no wall at the bottom of the screen i thought it was more like break out at first. the audio and graphics look great the idea is solid for the theme. Good job!

Nice game! There's a good selection of levels, the polish is good with solid art and music. the gameplay is pretty intuitive and some of the levels were a real challenge.

Nice and simple but addiction gameplay. very intuitive without much instruction. the game looks and sounds good as well. Nice job.

Very fun and polished. the audio and visuals are great. the game is challenging; a greater preview of where your ball is going would help ease the difficulty. Great job!

did you make sure you have the game window selected? I'll look into this when i can.

Thank you!

I love the low poly art style, I felt the pixel art portraits clashed slightly with the text and ui graphics but nothing terrible. I found myself wishing my bullets were bigger but just for the visual sake of it as aiming and destroying enemies is very intuitive. Nice work!

The bouncing mechanic was hard to engage with intentionally as the bullets were a bit hard to catch while dodging, but not in such a way as to ruin the fun. the simple presentation was effective and clear and the music and sounds worked well. good work.

I meant to say that it was not so much that i was discouraged, sorry about that typo.

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The platforming feels very solid and the graphics are nice and easy to read. For me the difficulty felt pretty high from the start but not so much so that I was discouraged from trying. Over all  a fun and well polished game, nice job!

The ammo mechanic works perfectly for the theme, and with the blue bullets coming out at a very fair rate it never felt too punishing to push my limits and experiment taking down the well varied enemies. the visual and audio feedback for getting hit and landing hits felt very good as well. the art style is simple and effective and the background music is charming. Overall an excellent submission that, for me, checked all the boxes.

cool game, I like the graphics generally speaking everything looks decently nice, one thing I would keep in mind going forward is using sprites with a consistent pixel scale, that simple difference can really make a game feel like everything belongs together. in terms of gameplay it was fun but felt a little basic. all the sound design works well. good job!

I found the movement mechanics to be a great twist on the survivor genre, which in itself was an excellent choice of genre for the theme of this jam. the audio, and visuals are well done, and the variety of guns offered created opportunities to come up with different tactics. Nice Job!

I like the presentation, everything comes together to set a good vibe, the gameplay feels pretty casual and flows nicely, and the direct control over the angle you're aiming the paddle is a great Idea.

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Thanks man! and for the record, you'd have been in my revenge society.

I don't have someone to be player two but after checking it out by myself as best I could, I'll be coming back when I do for sure! the presentation is top notch and best I could tell the gameplay is solid as well.

works well for the most part, the paddles felt pretty large though, so it was hard to score for either side.

I really like the portal frenzy mode, I agree that with more time this game could include a variety of fun and interesting variations on the mechanic. Nice job.

I like the unique take on the idea, the bat was very satisfying to use.

this game looks great and plays smooth, the concept is simple enough to jump in but interesting enough to mix up the pog formula. I wish I could play on the left but that's no big deal.

I really like this idea, it is charming to play, I don't have a player 2 here at the moment so i had to try me vs I, and the only thing was the paddles felt a little slow, I imagine when played properly with two players that isn't as much the case.

This game is really clean, simple and fun, the variety of challenges kept me retrying to see the next level, great job!

Great job, the mellow day time part transitioned nicely into the night part and the composition over all is well done. I had an easy time imagining both night and day versions of this town.

Yes!

Nice idea for the theme and time limitations, I had a bit of trouble with the camera seeming to lock up sometimes but over all solid 3d platforming.

Great Job! for such a simple game this has a lot of charm.

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The game looks great and the controls are responsive. The difficulty up front was a bit too much for my taste but overall a polished experience.

This is a great little bullet hell, the sound effects and attack animations were satisfying and the gameplay is simple but effective.

Nice game! This is fun but the variance in the bullet angle can be a bit frustrating.

I like the style of the artwork, there was a good variety in the enemies and the bgm was pleasant and wasn't intrusive. the miss effects are an interesting mechanic but in practice I mostly shot the bad guys if I could help it. Great job!

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thank you! I wanted to implement each number as a different type of attack but ended up scrapping it for time. I appreciate the feedback.

Simple but fun gameplay. The speed that it moved on between turns made it hard to see what was going on each round, once I started to understand the deal it made a bit more sense. good job!

the old school dungeon crawler aspects of this game work nicely however the dice enemies and randomize equipment never really made me feel like I was engaging with the theme "roll of the dice" in a meaningful way. The experience was somewhat held back by the simplicity of the combat. I never felt pressured to dispatch an any quickly and thus had no issues pressing the correct button. A time limit or something like that would go a long way here. Overall pretty Nostalgic Idea and the cutscenes were charming.

After reflection hot seat might have just been a gap/brain fart for me. It didn't impede my experience.  It feels weird to clarify but I think it was simply useless feedback by me in the first place.

I normally have a hard time giving a perfect score for presentation if the art and/music assets were not made during the jam but the variety and quality of the artwork is too outstanding.  To you/your team member(s) who worked on the art, Great work!

That being said I think there is something I should mention about the gameplay. Which is that I loved it as well, I've played my share of dnd so the mechanics were completely apparent, however I feel the well thought out UI of the Dice screen really communicates everything you need to know. the descriptions on the attacks made what was at first a slightly complex combat screen completely digestible as well. 

I could easily see this being made into a full fledged rogue like game that I'd spend money on. My favorite entry so far! Excellent job!

This is fun, the simple graphics and charming music really bring it up a notch and the Idea for the theme is a nice unique refreshing twist on pool. Good work!