Fun game. I found the player speed to be pretty perfect making it quite satisfying to move in figure eights. sometimes it could feel a little unpredictable when the player spins as it gets to the mouse curser. Great job!
Breakfish
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I love the art and the progression. I was struggled to aim the ball though and once I understood how it got a bit chaotic without much feeling of control. Because there is no wall at the bottom of the screen i thought it was more like break out at first. the audio and graphics look great the idea is solid for the theme. Good job!
The ammo mechanic works perfectly for the theme, and with the blue bullets coming out at a very fair rate it never felt too punishing to push my limits and experiment taking down the well varied enemies. the visual and audio feedback for getting hit and landing hits felt very good as well. the art style is simple and effective and the background music is charming. Overall an excellent submission that, for me, checked all the boxes.
cool game, I like the graphics generally speaking everything looks decently nice, one thing I would keep in mind going forward is using sprites with a consistent pixel scale, that simple difference can really make a game feel like everything belongs together. in terms of gameplay it was fun but felt a little basic. all the sound design works well. good job!
the old school dungeon crawler aspects of this game work nicely however the dice enemies and randomize equipment never really made me feel like I was engaging with the theme "roll of the dice" in a meaningful way. The experience was somewhat held back by the simplicity of the combat. I never felt pressured to dispatch an any quickly and thus had no issues pressing the correct button. A time limit or something like that would go a long way here. Overall pretty Nostalgic Idea and the cutscenes were charming.
I normally have a hard time giving a perfect score for presentation if the art and/music assets were not made during the jam but the variety and quality of the artwork is too outstanding. To you/your team member(s) who worked on the art, Great work!
That being said I think there is something I should mention about the gameplay. Which is that I loved it as well, I've played my share of dnd so the mechanics were completely apparent, however I feel the well thought out UI of the Dice screen really communicates everything you need to know. the descriptions on the attacks made what was at first a slightly complex combat screen completely digestible as well.
I could easily see this being made into a full fledged rogue like game that I'd spend money on. My favorite entry so far! Excellent job!