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Weight Of A Soul's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics / Visuals | #10 | 3.818 | 3.818 |
Is it spooky and does it follow the theme? | #11 | 3.727 | 3.727 |
Overall | #17 | 3.273 | 3.273 |
How much do you like the game overall? | #21 | 3.000 | 3.000 |
Gameplay / Fun | #21 | 2.909 | 2.909 |
Audio | #25 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice intro giving some backstory, very cool mechanics, although I did not quite get what to do or if I was doing good or bad. At the boss I just rushed into it liked I did with the other monsters but not sure if that was good or bad. Pretty cool though
Yeah, one issue we had because of the time constraint was that we couldn't make a different animation for bad things and good things, making it slightly difficult to discern sometimes. Rushing the boss is a bad idea, your goal is to avoid it and survive until the morning comes, which is at the 5-minute mark
woah! i was definitely looking forward to this one after seeing screenshots and clips but this more than blew me away. i just expected it to be impressive from a technical standpoint but everything was amazing, the visuals, the story, the music, the quality of life, the gameplay, very polished. absolutely loved it. took me a while but i did beat story mode
Thanks, glad to hear someone got to the end of the story mode, I was kinda uncertain about the difficulty since we had no time to properly playtest it except for me playing the game while trying to iron out the pesky bugs in the physics engine.
Mandou bem! At frist I tried to make something like this (Connected rope), but my limited skills did not allowed me. :P The mood was super solid and the theme as wel..
That concept was in my mind for a long while, was kind of waiting for an opportunity to use that mechanic in a game.
The chain didn't quite work out as I wanted it to, physics are complicated.
A bit hard to figure out the controls, but cool concept! :) Graphics are nice, and music is fitting. Lack of sound effects the the game being a bit too zoomed out (I mean, even on 1440p and 27" I hardly see what's what). Perhaps that's the issue though... Is it more playable on a smaller screen?
Anyway, great entry ^^
It probably is like that because of the monitor, I remember setting something like a maximum unit to pixels ratio, that may be the reason why it is that zoomed out on your screen
That explains it then :P