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Vaccaphobia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #16 | 3.305 | 3.875 |
How much do you like the game overall? | #16 | 3.091 | 3.625 |
Graphics / Visuals | #19 | 3.411 | 4.000 |
Gameplay / Fun | #22 | 2.878 | 3.375 |
Overall | #26 | 3.006 | 3.525 |
Is it spooky and does it follow the theme? | #42 | 2.345 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Any Premade Assets?
Godot's built-in system font, controls, collision detection code & built-in lighting + shaders
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Comments
Very impressive scope and amount of content for 48 hours. The isometric view reminds me of the original Sims game, which reflects well on the quality of work made in such a short time. It feels a little incomplete with the character’s art style against the house, and the items are too big for their inventory slots - of course, this is nothing unexpected for a game jam.
That being said, I had fun figuring out the puzzles and they were easy enough to show the concept and not get too bogged down. Great work!
Thanks for the feedback!
we actually rushed doing the puzzles and items in the last 3 hours of the jam, before that all we did was storywriting, asset creation, voice acting and a lot of code preparation. So the items didn't fit because they were not made for the inventory size and then there was no time left to redraw them or even scale them down - we barely managed to submit t he game 1 minute before deadline (before the deadline was extended by 10 minutes lol)
This game is amazing and it has beautiful graphics even though the rules say that the game should be 2D but I think because of the player who is 2D it's fine and btw I can't find the code to the tresor so if someone help me I will be greatful.
hint: the code is in one of the bedrooms, but it's not all numbers
It took me a while because the input accepted letters too, but I made it
wow! when i saw WIP screenshots I thought y'all had way overscoped but here it is complete and even bigger than I imagined was possible in 48 hours! cute story and the voice acting is great
Sadly I was unable to progress very far. I found the knob in bookcase but was unable to use it to open the drawer (with the red cow, that's what it is supposed to do right?)
Even so, I was impressed at the 3D graphics, light, and was awestruck by the fact that you put in voice acting! Got myself a laugh even ^^ ("This is stupid!").
yeah we didn't manage to put in all voice lines we made, when trying to use the knob it would say something like "it doesn't work like that" because you also need a pin to put in the hole first (it's on the table in the living room)
Thanks for the nice comment! The runtime is still downloading here right now, but we will publish builds shortly once it's downloaded! We had some problems with assets not loading every time and like on every PC it looked different, so we hope the build from a good working PC will also include all assets.
The cow was actually just decoration, you could put it in (after the pin) directly into the hole.
Aha! So I missed the pin then, my bad! I'll go back and check it again ^^