Play walking simulator
Blackout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is it spooky and/or does it follow the theme? | #3 | 3.950 | 3.950 |
Overall | #24 | 2.980 | 2.980 |
Audio / Music | #27 | 2.950 | 2.950 |
Graphics / Visuals | #31 | 2.950 | 2.950 |
How much do you like the game overall? | #32 | 2.700 | 2.700 |
Gameplay / Fun | #38 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made or AI-generated assets that you used (it's the rules!)
None!
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Comments
Cool little game, the atmosphere is really spooky! I feel like movement could be a bit more faster, otherwise good game!
I GOT SCARED
I like how it sets a scary atmosphere through the visuals and audio and the torchlight mechanics. For me the movement could have been a tiny bit faster.
This game is actually sick!! I'm so sensitive to jump scare anticipation and this game gives me exactly that lmao. The concept is honestly unique and fun. Great submission!!
Great job on the atmosphere! At the start I had to re-look a couple times in the corner of my eyes if I really did see something moving, it was pretty scary hehe
Nice atmosphere, I like the torchlight effect. And it really made me jump at one point!
Wow, this game was intense. I loved how it always made you feel uneasy as you were trying to get out of the maze, and how there seems to be something out there in the dark. Both the art and audio design really helped to communicate this. I would keep playing, but I'll admit I'm a bit to scared to finish it. Regardless, great job, this was awesome!
Gosh, it was all walking and fun until... 😱😱 Love the setting, the fluidity of the flashlight, and the fact the player walks slowly. Realistic and oppressing.
"I liked the flashlight system.
This is really nice game, I love the art and the game mechanics, but it was hard to understand what was my goal
Im glad you enjoyed those aspects, I understand the issue. We were too focused on building and didn’t realize we missed that hehe