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Rick Velez

118
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A member registered Jan 22, 2019 · View creator page →

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Hey, this was interesting. I liked how much there was to explore in this area, as it gave me a lot of freedom as to how I can tackle the various objectives. However, the music track that played throughout was not great, as it simply repeated the same couple of notes over and over again. I think an extended or improved version would help to make the experience a lot more enjoyable. I would say it's an overall enjoyable experience.

That was actually one of our major inspirations for the game. I’m glad you enjoyed the parallels.

Ok, this was interesting. While I like the concept, I don't think it was executed in the best possible way. For starters, there was no audio, so it felt really weird to play through. The graphics were ok, but could have been a bit more detailed. Also, I couldn't figure out how to make the towers or collect the candy that the kids dropped. I believe a tutorial would be needed to better explain these mechanics. This could still be something, but it needs a bit more time in the oven.

Wow, this game was awesome. It did a great job recreating the look and feel of Instagram, and I loved how the various aspects of each post was used to gather clues for the profile of The Loner. I also loved the audio design of this game, as it really added to the spooky factor. The only issue I had was that it was a bit difficult to interact with the UI due to the overlay of some of the itch.io page with the game itself. I think if you did a downloadable build of this game, that should resolve the UI issue. Other than that, great job!

Wow, this was really fascinating. I liked how solving each puzzle added to the narrative, as it's a great way to reward the player. I was a bit confused when I got to the end, but other than that this was a really solid game.

Ok, this was interesting. It was hard to figure out how to play the game since there were no instructions anywhere, but thankfully it was easy to figure out. While it was fun at the start, it got boring after a while. I think if you added a few more enemies, item, and/or abilities it could help to spice up the gameplay in a meaningful way and get people to keep on playing. I think with a bit more polish, this could really become something great.

Wow, this game was really cool. I liked how the microgames really put your reflexes to the test, and how rewarding it is to beat them. The art and audio is really good too! Nice job!

Wow, this was awesome. I liked how you could use your own bones to kill clocks and time itself, as it was a really nice twist to the idea of killing time. I also think the art was pretty good as well, and the usage of the audio was very well done. Great job, this was a blast to play!

Ok, this was pretty fun. I liked how each monster had a key weakness that you needed to exploit to defeat it, as it added a bit of strategy to the gameplay. However, I think it would have been easier to switch positions with the monster if that action was done with a single button, especially since the player can only move in two directions. Aside from that, this was pretty good.

Ok, this game was interesting. I liked how there were so many places to look, as it really encouraged me to explore as much of the mall as possible. Once I found the key. however, I just wanted to get out as soon as possible and had no desire to keep looking. In fact, I got lost for a bit before I found the exit, as everything looked the same. I think if there was a side objective that players could do, it could add more replay value to the title. Aside from that, it was pretty good.

That's awesome, you did amazing. I'm glad to hear that the other game jam participants feel the same way about the ghost voice.

Wow, this game was intense. I loved how it always made you feel uneasy as you were trying to get out of the maze, and how there seems to be something out there in the dark. Both the art and audio design really helped to communicate this. I would keep playing, but I'll admit I'm a bit to scared to finish it. Regardless, great job, this was awesome!

Thanks for the feedback! We’ll be sure to keep this in mind as we prepare the post jam version.

You’re very welcome! As a fellow level designer, I commend your efforts!

Stay tuned…..

Ok, not bad. I like how the game started off with an interactive tutorial rather than an instructions screen, as it helps it to stand out from the other jam titles. However, the audio got a bit scratchy when the kids screamed, and I didn't like how the music stopped completely during the middle of gameplay. I think with a few tweaks to the audio, it can help make this game a lot more enjoyable. Solid effort.

Hey, this game was interesting. I liked how there were different things to give to the skeleton boy, but I think it gets a bit repetitive to do the same tasks over and over again. I think if there was more variety in terms of how these tasks were done, it could add a lot more replay value for the game. Overall, it was ok.

You're very welcome!

You're very welcome!

Thanks for the feedback! My team and I will work to iron out those bugs once the rating period is concluded. Glad to hear you enjoyed it!

Wow this game is a blast! I had so much fun collecting candy and converting people that I kept losing track of in-game time. I can't get enough of this. Great job!

Wow, this is spectacular! I was truly on my edge the entire time I was playing this game, and it was such a blast! The fact that you made me scared as I was trying to type the monsters away is truly an exhilarating experience! This game really put my typing speed skills to the test. Great job!

Wow, this game is awesome. I loved how every decision I made in the game mattered, as one choice could mean the difference between life and death. I also liked how the graphics and art style made it feel like you were playing an old school adventure, and the audio design really kept me on edge. Overall, this was quite the experience. Great Job!

You're very welcome!

Ok, this was interesting. I liked the challenge presented by the swarm, as it was really tricky to touch them. Unfortunately, it did get a bet repetitive at times, which took a bit away from the replay value. Also, the music track, while nice, did get a bit repetitive at times. Overall, I say this was a fun experience. 

Wow, this game is phenomenal! I love how both the man and the lantern can be controlled at the same time, and there was a great utilization of both. From the light puzzle and block puzzle to the footstep puzzle, there was always something new to solve. I'm also really fascinated by the story, and curious to see where it goes next. The art and sound design complemented the game design as well. Awesome Job!

Wow, this was a lot of fun! I really liked how there were so many ways to scare the employee, as each item had a different effect that played out in sheer hilarity. I also loved the ghost's reaction to breaking the objects, and whoever voiced the ghost did a great job! The cute art style helped to make it fun and spooky at the same time. This was truly a spooktacular experience!

Wow, this game is fantastic! The graphics truly helped to make this game look like a work of art. I also loved how the environment impacted how the player navigates in the game, as it led to a lot of really incredible interactions. The sound design was also really solid as well, and the score made the whole thing very relaxing to play through. Lastly, that part at the start where the eye tracks your mouse was a really nice touch. Excellent work!

Wow, this game is really cool. I liked how there are so many ways to get to the child in the cornfield. The ending hit me really hard, as it was so sad to see the dad with some other child on his head. Great work!

I'm happy to hear that the audio helped. The sound designer on our team worked really hard to get the sound just right!

Thanks! Sorry about the infinite loop bug. We'll be sure to patch that once the rating period is over.

Wow, this game was pretty fun. I like how great the character felt to play, and it felt a lot like a game I made for last year's 2D Spooky Jam. The only critique I had was that it was pretty weird to see certain enemies rotate while staying in the same place. It would be nice to have some animations, or at least for some way for the enemies to properly face the direction they're moving in. Aside from that, this was great!

Not bad.  I really like the art for this game, it looks very stylish and spooky. However, some of the obstacle placements were a bit tricky to work around. It'd be nice if there was a better way to plan for the spikes in particular, but aside from that this was pretty fun.

Wow, this game was awesome. I had a blast blasting those enemies into bits. I also loved the different ways you can buff yourself, as it really changed how I played in all the best ways. I wish it were a bit easier to dodge enemies, but aside from that it was great!

Ok, this was interesting. I liked how the books gets randomly placed throughout the two levels, as it helps to add replicability since you can just go to the same spot to find an item. The enemies, felt a tad too unfair since they could catch you so easily. On the bright side, those scare screens were terrifying, and perfect for a jam project like this.

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Ok, this was quite interesting. I liked how the gameplay changes up every time you entered the darkness. But, the third trial felt like a repeat of the first with worse controls. Aside from that, it was a pretty enjoyable experience.

Wow, this game was incredible. I really liked how the options you pick after each round can dramatically change how you play the game, especially the ones that have a downside to it. However, the last wave felt a bit too long, especially after I had beaten the final boss. I think it would work better if enemies stopped showing up as soon as the boss was defeated. Aside from that, this was a blast to play!

Wow, this game was great. I really liked how there was so much of the farm to explore, and it really does reward you for finding every nook and cranny. I also really liked how the title screen transitioned to a cutscene and then to gameplay, that was really cool. The fact that you can play this on mobile is a really nice touch! Overall, I had a lot of fun with this game, and would love to see a more expanded version of it in the future.

Not bad. I do like how you can gather fire wood to keep the fire going. But I was very confused as to where I was hitting. It'd be nice to add some kind of a reticle so that players can see where they are attacking.

Man, this was so fun. While the controls were pretty simple, there was a lot of depth to be found here. I couldn't get enough of this game, as every time I lost I wanted to keep on going and try to gain the highest score. Great job!