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The Shadow Lives's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio / Music | #33 | 2.647 | 2.733 |
Gameplay / Fun | #40 | 2.259 | 2.333 |
Is it spooky and/or does it follow the theme? | #41 | 2.711 | 2.800 |
Overall | #42 | 2.414 | 2.493 |
How much do you like the game overall? | #46 | 2.066 | 2.133 |
Graphics / Visuals | #47 | 2.388 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made or AI-generated assets that you used (it's the rules!)
Assets from itch.io, Sounds from Pixabay
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Comments
There's a good potential for a great game i think !
Nice for only 8h
Cool idea with the platform drawing and the movement feels really smooth.
Even though it was explained in the description, I wasn't sure what I needed to do. It felt like the shadow couldn't die, and I didn't really die either if I just kept running to the right. The controls felt very smooth though and I think I can see what the game is supposed to be, which seems fun!
Thanks, actually you just need to shoot the shadow, then it get smaller as it health decreases. Then when you kill it and go more forward, again it spawn with bigger, and the floor become hot, you need to build platform in air and shoot the shadow similarly.
Oh I see! That makes sense! Thank you for explaining it!
Just like real life, when you try to stop thinking of your past, it become more bigger after a while 😅. But trying it without losing can light up the darkness of life. I failed to make the game as I want for less time and personal works.
Hey brother, this may not be the best place to ask this but, i wanted ask how's your progress going with the bodycam fps project. I'm pretty exited for it, any chance for a playable demo? anyways, awesome work bro, will be looking forward to more great work from you.
I know you commented on the video, actually I was thinking about the reply 😅
Thanks so much for your excitement and support—it really means a lot! Right now, I’m working on a few other projects, including some community tools and YouTube tutorials, so I haven’t been focusing on the bodycam FPS project lately. However, I did make some improvements to it last month like procedural weapon sway.
There’s still work to do on things like AI enemies, UI, sound effects, and weapons. I’m aiming to release a playable demo in December if all goes as planned, but November is a busy month for me.
VERY GOOD I DIED SEVERAL TIMES HAHA.
Good ideas and smooth controls! Wish I could see more of it :)