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PizzaSliceGames

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A member registered Mar 05, 2023 · View creator page →

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Nice hommage to the GameBoy artstyle and the game really got me tensed as I didn't want to lose that one life ahah! Good job, it was a good run! :)

I loooove the artstyle, you really got yourself an original style with both this one and Parer le poulet! The game is quite stressful too, so many things to manage and throw around ahah! Great job :)

Whao, thank you so much for your comment, I really appreciate it! Glad you liked both of them ahah :)

Funny concept, love the idea of playing a lamplighter! Could use some more time to make a really interesting game :)

Oh wow, I would have never expected to find a racing kind of game in a halloween jam! Great game feel on the car and I love the idea of the FOV reducing when accelerating (just like it does IRL with speed). Great job

Oh wow that first spider apparition really got me! Scary one, good job!!

Great art and nice game mechanics! I found myself bruteforcing some of parts of the stage but I really love the idea that the flame could be use both for orientation and shooting. Good job!

Amazing visuals! Truly one of the most original games in the jam

Well that's a really amazing game you manage to make for two days! Great juice on the picture taking, amazing gamefeel, solid game design, clearly one of my favorites for this jam, congrats!!

Amazing work guys, your team can be proud! Lovely artstyle!

Too bad the game wasn't totally finished because I really loooove the art and atmosphere! The grain and fog really add to the ambience and it reminds me of some of Miziziziz games. Great game congrats!

Quite hard little platformer but the atmosphere is really good!

Really love the art style and atmosphere ! I was kind of anxious when I had to go back and forth, thinking something would jumpscare me at the windows or in a picture ahah
I was hoping for more, which is a really good sign! Congratulations!

As ghpxi said, it took me a little while to understand what to do, but I treally feel like it suits the mysterious theme well so it didn't really bother me! I really liked the navigation system which reminded me of Barotrauma or Sunless Sea. That's a really great little take for a 2 days game jam, you could flesh it out to make something really good ! :)

Thanks for your feedback! :) You're 100% right, I found that little loophole as I playtested the game too but it was a little too late to fix it. I just added the last level that bans the first two easy recipes to make a last challenge, but I totally agree with you, you can just focus on 3 or 4 recipes and make it through the end easily.

Amazing little roguelite! Reminded me of the defending phases of Dome Keeper! Great job :)

Nice work, really like the Gameboy aesthetics! Clever use of the lightning too! :)

Very cute art style and funny dialogs! I found myself spamming left click in the standoff scenes though, otherwise great job for a 48h jam!

Nice and surprising experience, I like the idea of reconstructing a whole chicken from its "man made edible" parts, great little twist on the genre. The chill music was a good choice too.

Could make a solid puzzle game with a time stress mechanic!

I was really pleasantly surprised finding a physics based puzzle game i nthis jam, that is one of my favorite genres of puzzles! And a nice twist with the egg cracking hazard you have to watch out. Great work, with a little more work on the art I could totally see that as a commercial one!

Had a great laugh first launching the game, nice job! Fun and smooth gameplay, with a little more polished art I could totally see that as a high scoring mobile game!

Oh my, it really gets addictive quite fast! Great work on a 48h game jam man, congratulations!

Oh my, the first encounter switching to a boxing first person game was really surprising, great mechanic and congratulations on making that in 48h!! Really loved its uniqueness, it really stands out!

Incredibly well polished visuals for a 48h game! And the contrast between its cuteness and the fact that your explosive eggs can kill you was quite hilarious to figure out! Congratulations it really is a great platformer!

Funny Jetpack Joyride kind of game, it was getting quite addictive trying to beat my own score! Congratulations on making that in 48h!!

Adorable art and nice gameplay mechanics! The music was getting kind of redundant after a few minutes but it was overall a really good experience, congrats on making it in 48h!!

As others have said, it could use some audio work but it was overall an addictive TD experience! Congrats!

Wow, quite impressive that you managed to do all that in 48h! Great mix of farming and TD, great art style too! Congratulations!

I love it guys! The art really cute, the physics changes on every planet makes every level challenging and that MUSIC is FIRE! Especially the 5th planet one, getting Abba or 80s disco vibes there!

Great work, it was a joy to play!

Fun little game, it's such a clever twist on Ocarina of Time's chicken gathering quest! Except this time, the chicken fight back! Nice choice of art and very good work overall!

Extremely well done game, I really loved the mechanics and it felt perfectly polished for a 48h jam game, congratulations. 

Whoa, those 173 chickens were noisy ahah! Otherwise great addictive idle game, everything was on point, I loved it!!

Amazing work you managed to do guys! The art is amazing and all those rooms and mechanics are really impressive for a 48h jam! As others have said, it could use some in-game hints on what to do in each room but otherwise it's an amazing work!!

As a clicker style loving player, I really got into your game! And the chicken escaping mechanic was a fun little twist on the genre and makes you split your attention between gathering the eggs and preventing the chicken from running away! Charming, congrats!

The game froze several times on the second level! Otherwise, cute game with interesting concept :)

Cute where's waldo like game, but it reminded me of the jumpscaring kind of flash games we could find in the early 2000s and made me kind of anxious ahah!

As the others pointed out, it's too bad that it was so short because the art and gameplay mechanics were really promising for a platformer! Hope you'll expand the game :)

Addictive little platformer! The controls were on point and the level design was top notch! Discovering the cracking egg mechanic as I fell the first time really adds a layer of complexity and makes the game unique and made me study the level design carefully before every jump.
Great work!

Really lovely duckling asset you used! I loved the tone of the game, it was really wholesome and the different set of flowers was a nice touch! Nice job on the several mechanics, trampolines, and dialog boxes, it's quite a lot for 48h! Congrats!