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Oh I see! That makes sense! Thank you for explaining it!

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Just like real life, when you try to stop thinking of your past, it become more bigger after a while 😅. But trying it without losing can light up the darkness of life. I failed to make the game as I want for less time and personal works.

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Hey brother, this may not be the best place to ask this but, i wanted ask how's your progress going with the bodycam fps project. I'm pretty exited for it, any chance for a playable demo? anyways, awesome work bro, will be looking forward to more great work from you.

I know you commented on the video, actually I was thinking about the reply ðŸ˜…

Thanks so much for your excitement and support—it really means a lot! Right now, I’m working on a few other projects, including some community tools and YouTube tutorials, so I haven’t been focusing on the bodycam FPS project lately. However, I did make some improvements to it last month like procedural weapon sway.

There’s still work to do on things like AI enemies, UI, sound effects, and weapons. I’m aiming to release a playable demo in December if all goes as planned, but November is a busy month for me.