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Jax Attacks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #9 | 3.474 | 3.714 |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #11 | 2.940 | 3.143 |
Overall (THE BEST of the best, All other categories considered!) | #18 | 2.405 | 2.571 |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #18 | 2.138 | 2.286 |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #19 | 2.138 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Teagan Ankersen, Sam Gutierrez-Olvera, Avery Lanier, Nick Lessere, Alice Roberts, Alyssa Sinlong
Third-Party Assets
There are about 20-30, and they are all listed in the game page :)
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Comments
Things I liked:
- The visuals are well done--I really like the shading.
- I used my healing up at the start on accident, and then was forced to learn how to strafe-attack enemies to avoid being hit. I'm not totally convinced that that was intentional, but it was nice to get that skill curve.
- The character design for Jax is very well done.
Things I didn't like:
- The gameplay is pretty linear; there's not all that much to it.
- I'm not totally vibing with Jax, but I suspect that's more of a me thing than anything else, so take that as you will.
- SFX could use some extra polish--could definitely help elevate this game.
Regardless, good job!