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Intaglio's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #9 | 3.341 | 3.571 |
Overall (THE BEST of the best, All other categories considered!) | #12 | 2.940 | 3.143 |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #12 | 2.806 | 3.000 |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #13 | 2.806 | 3.000 |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #13 | 3.341 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Danny Gonzalez, Malik Danab, Rohr Webb
Third-Party Assets
Assets in Itch page description
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Comments
Advance notice: at time of writing, I haven't beat this game. I got stuck on the blue paint, checkpoint 3, for reasons I'll detail later.
Things I liked:
- The atmosphere is very nice. It has a vast emptiness to it, with the massive box and soft music. The level design definitely contributed to this; I liked being able the see the sprawling platforms stretching into the distance.
- I like the ink aesthetic. The character's texture, the background texture, the white and black boxes...it all had a very distinct style, which I very much like.
- Some of the jank--namely with the bounce--was pretty satisfying. I liked being able to cheese the level a bit :).
Things I didn't like:
- While I like the bounce's jank, said jank means that the bounce doesn't work half the time on slopes, and I'm not a fan of that. I don't want to spend attempt after attempt on checkpoint 3 if I'm not even sure the slope is going to bounce me properly.
- There are three hearts in the corner that, as far as I can tell, don't represent anything--I mean, you die, and there's still three hearts, so...what are they there for?
Regardless, good job!