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Globbins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #15 | 2.625 | 2.625 |
Overall (THE BEST of the best, All other categories considered!) | #16 | 2.500 | 2.500 |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #16 | 2.500 | 2.500 |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #17 | 2.875 | 2.875 |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #17 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Andrew Peterson (solo project)
Third-Party Assets
https://quicksounds.com/sound/14675/yay-kids-crowd#google_vignette, https://pixabay.com/music/video-games-8-bit-dream-land-142093/, https://pixabay.com/music/bossa-nova-waiting-music-116216/
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Comments
Advance notice: I haven't actually beat this game. I may go back and do so later, but I don't have the mental energy to get on the grind rn xD.
Things I liked:
- Good music choice.
- Thanks to the difficulty, this game feels like it has a lot to go through (you can spend a while playing it).
- I like the game's tone. "Collect slime gems to increase your self-worth" is very funny imo.
Things I didn't like:
- The player's hitbox is a little finnicky; I've seen my sprite clip into spikes before. It makes it a little hard to get some of the more precise jumps down.
- I don't like that the music restarts on death--the track is a vibe, and I want to be able to listen to it without it being cut short by my skill issue. Ik that's how Geometry Dash works, but those levels are synced to the music, so it's a necessity. I think Super Meat Boy is a good point of reference here.
- Visuals could use a smidgen of work. I don't think there's anything bad here necessarily, but something like a parallax background could go a long way (ik, probably a pain of implementation, but still).
Regardless, good job!