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MOLDUS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #14 | 3.243 | 3.357 |
Music & Sounds | #15 | 3.105 | 3.214 |
Fun | #16 | 2.622 | 2.714 |
Overall impression | #16 | 2.829 | 2.929 |
Innovation | #19 | 2.415 | 2.500 |
Controls | #20 | 2.484 | 2.571 |
Visuals | #24 | 2.967 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The idea of taking the power of your enemies is great! I also love how the character looks with the different types of abilities :D When I get to the key, nothing happens though.
The key opens a door in a different part of the level, we forgot to make a visual indicator of that though.
Thanks for the feedback.
When I walk over the key, nothing happens. Also, I don’t understand how to get out of there alive since the red mushrooms just instantly block your way out and if you try to kill them, you obtain their ability which is useless in tight spaces. (Maybe I misunderstood something?) I think it’d be a lot better if the enemies didn’t spawn infinitely.
The key openned a door in the level, though we forgot to make a visual indicator of that happening, also the spawner were supposed to be destroyable, but we ran out of time.
Thanks for the feedback, we hope it didn't sour the experience completely.